Monday, October 13, 2014

How to choose an Animation or VFX school

I found this article on CG Masters page. I have no experience with this institution, but I found their advice to be pretty good:  

How to Choose your School – 10 Important Safety Tips

  You want to find the best animation school or the best visual effects school; the one that fits your budget and your training philosophy, not some giant cookie-cutter monster corporate training institute, and not some low-end, theoretical, public school program either. Digital Media training is a big and important investment. It should come from digital media experts, not corporate educators or academia. It’s about job skills, not tests or grades. If you are seeking a career in the industry there is no better way to get in than solid training, provided you find the right school for you. No matter where you choose to study you are looking at a significant expenditure, not only for training but for living expenses during your training time. It is important that you find the school that is right for you and not waste money and time on introductory, inappropriate or incomplete training. CG Masters core principle is student-centric, to help ensure students get the training they pay for, whether at our training centre or elsewhere. Here are some tips that might help you make up your mind:

1. Be skeptical! Don’t believe what a professional recruiter tells you. Be deliberate about searching for reasons an animation or vfx school is NOT for you. Most people fall in love with the hype and marketing from a school then search for reasons to support the emotional decision they have already made. Unfortunately this often blinds candidates from the reality that most digital media programs can not provide the skills needed to get a job. They may provide grades and a diploma, but that is not the same as job skills. You are investing a huge amount of money. Make sure you will get real training, not just software classes. Make them prove it to you.

2. Don’t pay attention to advertising including this document. It’s all propaganda. Do your own research, it’s important! Every school is going to show you what they think will impress you. When you go to their website there might be some inspiring words or pictures or videos. Here’s a safety tip: If their advertising evokes a strong emotional response from anything other than the quality of their student’s work, it is a red flag. They’re tricking you into making an emotional decision when you should be making a rational decision based on the actual quality of training. The only way to discover the real quality of the school is to find out what their real professional job placement numbers are and to view the work from ALL of their students. Schools that only show selected student work are not giving you the whole story. When they give you official placement numbers, ask how many of those are now their own teaching assistants or other (janitorial, security) employees at their school. Many schools hire their own graduates to improve their placement numbers, which is pretty cheeky, we think.

3. Don’t listen to claims of “Best Animation School In The World” or “School of the Year”. In order for a school to legitimately make this claim, they will have had to compete against every other school in the world and been judged by an impartial, professional judging panel. Claims like this actually come from small competitions against a handful of other schools/students which means the results are valid only within the context of competition with those specific schools/students, not relative to all the other schools in the world. One of the bigger private schools in Vancouver constantly claims to be best school in the world, even though they competed against only 0.2% of the other schools in the world. The claim may sound impressive, but it really isn’t. In fact, they know they are bending the truth into a pretzel to attract you. What expectations do you have of a school that begins a training relationship in this way?

4. Just because it’s a fancy University doesn’t mean it provides better (or even good) training. In fact, most universities provide some of the least useful animation and vfx training on the planet due to their academic process of tests and grades. Very few degree holders find employment. As industry professionals, we have found that academic education, while great for exploring ideas, concepts, philosophy and the past, is a very poor method for delivering professional job skills. Universities are so buried in academic process and bureaucracy that they have difficulty seeing the needs of the world beyond the ivory towers. Universities are all about the credential, not skills. The simple, obvious fact is that a potential employer couldn’t care less if you have a Ph.D. if you can’t do the job.

CONTACT US FOR MORE INFORMATION REGARDING CG Masters SCHOOL OF 3D ANIMATION & VISUAL EFFECTS

 5. See if you can speak directly to a current student or recent graduate to hear first-hand what the training is like. Speak to more than one if possible. Many would be ideal. See if the school will let you sit in on a class where you can observe the training and speak privately with whichever students you wish. If the school will not voluntarily permit you to speak with students and grads or attend a class, it is reason to become cautious.

6. Be wary if the animation / vfx school says things like “You only get out of your training what you put in.” This implies that all the responsibility for your success is on your shoulders. It attempts to absolve the school of responsibility for any failures. In fact, schools that say this nearly always have a very high failure rate and/or a very low placement rate. At the other end of the scale, a student-centric school is deeply committed to ensuring students are properly trained and prepared for life in the industry. After all, if you pay a school to train you, they should train you, not let you fail, right?

7. Find out if their trainers are real industry veterans or if they are professional teachers who worked in the industry 10 years ago for a while (or never). The minimum requirement for a post secondary teacher in a private school in B.C. is two years industry experience. This can include two years as a T.A. at the school they graduated from, which is not really professional experience at all. Many schools get their instructors this way rather than going to the trouble and expense of finding genuine masters to teach their programs. The real magic happens in a professional training centre when an industry master walks in after a hard day of work and tells a story about a current production problem or solution on a blockbuster film. These experiences provide invaluable, real-world context for the training and can not be delivered by non-professionals or T.A.s who do not have significant front-line industry experience.

 8. Have a realistic look at tuition rates. Universities often say they have much lower tuition than private schools but this is misleading. If you look at a typical 2-year (4 term) university program in digital media, you’ll see a cost of roughly $10,000 to $15,000 per term depending on whether you are a domestic or international student. When you compare this with tuition at private schools, many of which are equivalent to 3 university terms, university is not much different and is, in fact, more expensive in many cases. Additionally, Universities split your focus by making you take a ton of unrelated courses you don’t need to get a job in the industry.

9. Speak directly to instructors. Ask them direct questions about their professional experience. See if any of them will give you a no-obligation portfolio critique to help you improve your skills. If you can learn something new from a portfolio critique, that’s a good sign. Most schools don’t have industry professionals reviewing portfolios, just professional recruiters who are deciding whether or not they can make you take an extra “foundation” program. Furthermore, they use the portfolio as an estimate of the candidates ability to be successful. This is complete nonsense. The only thing a portfolio indicates is the candidates CURRENT skill set, not their potential for success. That is determined by other factors.

10. Did we mention to be skeptical? If you find a school that will admit you without portfolio or interview, that is a sign that they don’t care who you are as long as you have money. You can expect from that kind of school…..well….exactly what you’d expect from someone who doesn’t care who you are. A school that intends to train you well will, at the very least, take you through an interview / assessment process designed not only to tell them if you are right for the school, but also to tell you if the school is the right place for YOU. A good school will have an industry professional review your portfolio with you to help determine your current skill set and how it relates to your training goals. This is a serious investment and deserves your serious research. It’s their job to prove they’re good enough for you, not the other way around. Remember, you have many choices. There’s a big VFX skills shortage right now despite thousands of grads, which says something about the training students are getting at most colleges and universities. According to broadcastnow.co.uk, Amy Smith, head of recruitment at Framestore says “one of the reasons for the skills shortage is that the current educational model isn’t suited to the needs of the industry because it was designed for jobs that existed 10 years ago. “[Educational institutions are] training students how to use Maya and Nuke, which is fine, but it’s not enough any more.” And this is precisely why CG Masters exists.

Thursday, October 02, 2014

"Inside Out" Teaser

Here's a little peek at what I've been working on for the past 2.5 years.  It doesn't come out until next June, but we've only got a couple months left until animation is complete.  I can't wait to talk about it more!



Monday, July 21, 2014

See you at Comic Con!

I'm looking forward to attending the San Diego Comic Con this week in my home town.  I haven't been in about 5 years so I'm well overdue.  This will be my kids' introduction to the Con, so hopefully they wont get freaked out by all the masses of crazy fans!  I'll probably only be there on Thursday and Friday, and I don't know if I'll have time to wait in line for any panels, but if you're going to be there, definitely try to check out the Toy Story That Time Forgot panel on Thursday.  Pixar will be showing a sneak peak of our latest Toy Story-based TV special.  Check out the cool promotional poster by Mike Mignola:

http://tvline.com/2014/07/21/toy-story-that-time-forgot-comic-con-poster/

Friday, March 21, 2014

Acting and story analysis of Frozen

http://www.cartoonbrew.com/ideas-commentary/disneys-frozen-the-acting-and-performance-analysis-97605.html

Here's an interesting article by Ed Hooks about the story structure and performances in Disney's mega-hit. He makes some interesting observations and I think it's a good read for animators and writers alike.  Plot dissection aside, I was really impressed with the animation in Frozen.  At Pixar we recently had the pleasure of seeing Lino DeSalva (head of animation on Frozen) discuss their process for creating such consistent and appealing performances in such a short amount of time. I found it very inspiring and I really feel they're pushing the medium forward. 

Meanwhile we're deep into production on our Summer 2015 film, Inside Out, for which I am a Supervising Animator along with Shawn Krause. It's a lot of hard work, but the characters are really fun - and challenging!  It's a different style of animation than we've done in previous features, and the story is unique, thoughtful, and deeply moving. Animation is supposed to wrap in late November, so we've got lots of work left to do. It's a pleasure working so closely with director Pete Docter, and it's the most fun I've had at work in years. I can't wait until we can share more info and images with the world...  I don't want to jinx it, but I think it may turn out to be my favorite Pixar film!

Sunday, February 23, 2014

Sochi Olympics frame by frame

Here's a cool article in the NY Times with plenty of multiple exposure photos. Great reference for arcs and spacing!


Sunday, November 10, 2013

See you at CTN eXpo!

I'll be down in Burbank for the annual CTN animation expo from November 15-17.  In addition to wandering the show floor and catching up with old friends, I'll be participating in a couple of events with fellow coworkers and Animation Collaborative teachers Michal Makarewicz and Royce Wesley:

Conversation with Animators - Sat., Nov. 16 at 4pm

Getting the Most Out Of Your Demo Reel - Sun. Nov. 17 at 1pm

I'll also be at the Animation Collaborative booth reviewing animation reels on Saturday at 10:30am.  I hope to see you there!

NewImage

Saturday, September 28, 2013

Rob 'n' Ron

I got a kick out of this short by the same folks that brought you "The Story of Animation":


Monday, August 19, 2013

Wurst trailer yet

Check out this mouth-watering trailer from Pixar animator and stop-mo afficianodo Carlo Vogele:



More gory details here.

Sunday, August 18, 2013

Pose Drawing Sparkbook

I recently came across this Kickstarter project from artist Cedric Hohnstadt for a combination sketchbook and textbook.  Seems like it could be a good learning tool!  Check it out:


Sunday, June 23, 2013

Character Design Reference on Pinterest

I'm late to the Pinterest that the kids are using these days, and I just discovered this awesome collection of character design images.  Everything from general anatomy to model sheets to sculpts.  Warning: this is a rabbit hole that may chew up hours of your time!

Character Design References

Saturday, May 18, 2013

I'm a car!

I suppose it was just a matter of time. I've worked on so many Cars-related projects  at Pixar that it was my turn to be immortalized in die-cast metal and plastic.  I've always thought of myself as a cream-colored British sports car...


Wednesday, May 01, 2013

Monday, April 29, 2013

Basilisk

I'm a little late to this party, but I was blown away by this film from Ami Thompson:



From what I gather, she's a student at Sheridan and has done internships at both Studio Ghibli and Disney.  I can't wait to see what she comes up with next!

Wednesday, April 24, 2013

Animator's Survival Kit for iPad

I just saw this posted on The Unofficial Apple Weblog. I haven't downloaded it myself yet, but it looks like they really did it right!

http://www.tuaw.com/2013/04/23/the-animators-survival-kit-comes-to-the-ipad-with-expanded-multi/

Retails for $35 which is comparable to the book, and much cheaper than the DVD set.

Monday, February 25, 2013

Pixar recruiting in Chicago

Pixar representatives will be in the Windy City on March 25th 26th looking for a few good animators. Sign up on the web site if you want to meet them there!


Screen Shot 2013 02 25 at 1 11 04 PM

Wednesday, February 13, 2013

Monsters University

Here is the 2nd trailer for the film, which comes out this June:

I've been helping out on the film for the last month or so, as they were behind on footage and needed extra animators. I'm also still a Supervising Animator on our 2015 Pete Docter film, and it's been very challenging to divide my time, but I'm glad to be able to contribute and help the team. It's a fun film!

Saturday, January 19, 2013

Brave animation reel

Here is a compilation of the shots I animated for Brave:

Brave Reel from Victor Navone on Vimeo.

I was just going to animate a shot or two on Brave for fun… I never like to miss working on a Pixar feature if I can help it.  Then Brave production started missing deadlines, and they needed all the help they could get, so I was enlisted to be full-time on the show for about 3 months. Nevertheless it was still fun; working with Mark Andrews is a blast, and I got to do some juicy shots. I especially enjoyed the scene of Elinor eating the cake, and I did a lot of research on people trying to conceal disgust. Emma Thompson's vocal performance was hugely inspirational, and I referenced Lucille Ball and WIlliam Shattner as well.  On a technical note, this was the first time I ever had the chance to animate neck muscles.

As for the triplet shots, the snot gag was my idea. Love it or hate it, I thought it was true to young kids' behavior, and it ended up in the trailer!  I also came up with the chicken-on-the-head idea.  I don't claim think it's funny (mostly I think it's weird).  There were no storyboards for this sequence, and I was tasked with using the chicken in a way that would frighten Maudie but would be funny to the audience.  This was one of about 5 ideas I tried, and it seemed to get the best reaction.


You can see some of my planning drawings here:
flickr.com/photos/victor_navone/sets/72157632560536761/

Enjoy!

How To Ask For (And Receive) Good Critiques And Comments

I just read this article on Fstoppers (a photography blog) and I thought that a lot of it applies to animation too - or for that matter any creative endeavor.  Knowing how to ask for and accept feedback is just as important as the work you do.

Monday, January 07, 2013

The Blue Umbrella

Here's a short clip from an upcoming Pixar short film, The Blue Umbrella.  As you can see, this short has a very different aesthetic than anything we've done before, and I'm very excited to see it.  I haven't seen the entire short completed, but the few bits of final renderings I've seen have been stunning.  Enjoy:


Saturday, January 05, 2013

Norman Rockwell: Behind the Camera

I've long been a fan of the illustrations of Norman Rockwell.  His sensibilities strike such a nice balance between realism and caricature, and above all he creates believable and entertaining images.  The characters are crystal clear, the situations are relatable, and the compositions are impeccable.  He is a wonderful observer of human nature, and he's got a great sense of humor!  I recently picked up the book Norman Rockwell: Behind the Camera, which shows a lot of the reference photography that he used for his paintings.  The photos themselves are very interesting to see; he staged his subjects very well, and was meticulous with the details such as costumes, props, and lighting.  What I really find interesting, however, is comparing the photos to the final rendered images.  Here you can see a little bit of Rockwell's thought process.  He picks up on certain nuances of character and exaggerates them, while he lets less important details fall away.  He exaggerates shapes, lines of action, expressions, and composition, all in the service of telling a story.  There are many parallels between the work of an illustration like Rockwell and the work of an animator, and I draw a lot of inspiration from him.  

51MDHXEZWGL SS500

Screen Shot 2013 01 05 at 5 57 46 PM

Screen Shot 2013 01 05 at 5 58 07 PM

 

Sunday, November 04, 2012

Join me at CTN Animation Expo

In case you've been living under a rock, here's a reminder that the CTN Expo is happening again in Burbank, this November 16-18.  It's a great event for animators and animation-lovers, and is always crawling with talented, inspiring people.  I'll be there representing The Animation Collaborative as well as hanging with my buddies at Animation Mentor.  The AnimC guys and I will be doing a presentation on Saturday at 12:30pm, we'll be doing some reel reviews, and I'll be on another panel ("Conversations With Creators") Sunday at 1pm.  I promise to be better behaved this time!

 

Ctnx 2012slideV1 0

Wednesday, October 10, 2012

Can't wait for this to come out!

I just pre-ordered this box set of flipbooks by Disney's Nine Old Men, and I can't wait to get them! Screen Shot 2012 10 10 at 9 48 10 AM Shipping date has been pushed back to January of 2013, so not in time for Christmas, unfortunately. These books were put together by Pixar's very own director/animator/Disneyphile Pete Docter, so you know it's legit!

Tuesday, October 02, 2012

The Making of Paperman

Paperman is a new short film from Disney that will premiere in front of Wreck It Ralph this November. It was directed by former Pixar animator John Kahrs, and I had the pleasure of previewing it a few months ago. The Disney artists employed some new technology to blend hand-drawn animation with CG animation, and the result is quite beautiful to behold. You can see a technical breakdown of the process here, and there's more Making Of… info here.

Poster

Tuesday, August 21, 2012

Movies on Vimeo

I've been slowly migrating all my reels and clips over to Vimeo, as it makes them easier to embed and share.  I recently discovered an old video tape of my first animation exercises at Pixar, so I had it digitized and uploaded it as well:


This basically represents my training over the course of a month or two, as well as my first production assignment: an acceptance speech by Jessie for her induction into the Cowgirl Hall of Fame. It's nice to look back and see how much I've learned!

Friday, July 20, 2012

Dubstep Dispute



"Join this lovable crew of droids as they solve their differences the only way dubstep robots know how."  As a fan of both robots and dubstep, I got a kick out of this.  Hope you do, too!

Tuesday, July 17, 2012

Animation Mentor's 2012 Student Showcase

AM's annual Student Showcase reel is online, and is as inspirational as ever.  Way to go, AMer's!

SShowcase2012

Monday, July 16, 2012

Updated: Animation Thumbnails

I've added a few from Finding Nemo, and a bunch more to my Incredibles gallery.  I'm in the process of updating my reels as well, though obviously I can't show my Brave work yet...

Gurgle_1

Sunday, June 17, 2012

Restored: Animation Thumbnails and Caricatures

Back when I accidentally changed the template of my blog, a few of my page links got lost.  Those included my collections of animation thumbnails and caricatures.  I've just moved all these images to Flickr and added the links back to the page.

SkatingThumbs4

Friday, June 08, 2012

Brave behind-the-scenes footage

Here's what appears to be a random collection of b-roll footage from the production of Pixar's next feature:


No spoilers in here, but you do get a peak at our animation software.  We're looking forward to our company wrap party this weekend at a secret location, and the movie premieres on June 22nd.  I'm just as curious as you to see how it's turned out!

Thursday, June 07, 2012

Anim C summer session


Just a quick plug for the Animation Collaborative, a learning space for animators and artists in Emeryville, CA, right across the street from Pixar.  It's an intimate environment with small class sizes, and it's a great place to learn from working professionals.  I teach there, as well as some of my fellow Pixarians, and they're now accepting applications for their summer workshops.  Classes include Animation Critique, Story, Character Design, and an Intensive Demo/Lecture workshop.  Check out their web site for more info.

Wednesday, May 30, 2012

Dinner

Some more nice animation from Bird Box Studio:

   

That puppy is perhaps a little smarter than I might expect, but still very appealing and well-observed.

Tuesday, May 29, 2012

Full-Day Session: Breaking Down the Animated Shot

Hi Readers,

I'll be presenting a breakdown of some of my Pixar work in a live session in Berkeley, CA on June 30, 2012.  Joining me will be other animators from Dreamworks and Tippett Studios.  The event goes from 8am to 4pm, and breakfast and lunch are included.  This event is sponsored by AnimationMentor.com and Autodesk, and you can get more info here.  Register by June 8 to get a discount.  I hope to see you there!

 

Screen Shot 2012 05 29 at 10 25 38 PM

Wednesday, April 11, 2012

Flour Sack Animation Test

Here's a brilliant little slice of 2D animation by my friend and coworker Ron Zorman, created entirely in TV Paint Pro on a Wacom Cintiq:

Friday, April 06, 2012

Luminaris

A really clever and beautiful stop-motion short:



UPDATE: looks like the video has been privatized.  Bummer.

Saturday, March 31, 2012

Animation Critique on 11SecondClub.com

Last month I had the honor of recording a video critique for the winner of the 11 Second Club's March 2012 competition.  The winning clip was by Flavio Santana do Nascimento of Brazil, which you can see here, and you can see my critique of his very entertaining clip here:


Friday, March 30, 2012

Footage Loose

Dreamworks Animators, I feel your pain. Your delicious, dance-tastic pain.

Tuesday, March 06, 2012

Ralph McQuarrie, 1929-2012

This past Sunday, one of my personal icons passed away.  Ralph McQuarrie was a fantastic artist, and among other things, he was a concept artist and matte painter on the original Star Wars trilogy.  Of course I loved these films as a kid, but even more so, I loved the Art of Star Wars books and the Star Wars Sketchbooks, among which his art was featured heavily.  He and Joe Johnston really defined the look of the Star Wars universe.  His designs and rendering were hugely influential on my own work as well, and he fired my imagination like no one else.  He had fantastic design sensibilities, great composition and color, and his work always had a real sense of "place", of existing somehow.  I spent hours staring into the worlds he created, and was inspired to copy them and try to build on his vision.  I'm deeply saddened at this loss, and I would have loved to have met him in person, if only to thank him for him impact on my life and career.  I still have my old Star Wars portfolio (somewhere), and the cover features what is probably my favorite of his paintings.

 

Star wars portfolio

 

Thank you, Ralph.

Monday, March 05, 2012

The Story of Animation

Just in case you were wondering how we do this stuff, check out this cute new video from former Pixarian, Dave Tart:

 

Sunday, March 04, 2012

This just kills me!


 "It's funny 'cause it's true."

UPDATE: looks like the link to YouTube is down, so check out the clip "Playground" on the BirdBox Studio site.

Thursday, February 23, 2012

New Brave footage online

...And just like that, here's a new trailer for Brave, just like I mentioned in yesterday's post.  Actually, it's not so much a trailer, as it is a sequence from the film, edited down a bit to fit into 2:30.  And how about this sweet new poster?!


Gingers, Rejoice!

Wednesday, February 22, 2012

Brave web site is go!

Check out the official web site for Pixar's Brave, coming June 22:


More trailers to come soon...

Monday, February 20, 2012

Everything is a Remix

Check out part 4 of this enlightening series about the nature of creativity:


This ties in nicely to the recent debate about SOPA/PIPA. I highly recommend that you check out the 3 earlier installments as well.
Part 1
Part 2
Part 3

Tuesday, February 07, 2012

Whoops, new template I guess

I inadvertently upgraded my Blogger template and it blew away the old custom design I had.  I've tried to put in place a temporary layout that is not too offensive.  On the upside, this should force me to put some serious thought and time into redesigning (and updating) my blog.  Those of you who read your blogs through an RSS reader (like me) have probably not noticed anything different.  Keep calm, carry on.

Thursday, January 19, 2012

The explanation I've seen of SOPA/PIPA, and Why You Should Care

If you're wondering what all the controversy is about these bills then check out this quick TED video:



Here is a link to an online petition you can sign, and here is a link that will provide you with the contact information of your senators so you can call them and urge them to oppose these bills.

Tuesday, December 20, 2011

Lego WALL-E Meets a Vacuum

Day 3: Meets a Vacuum by lk.lkaz

Day 3: Meets a Vacuum, a photo by lk.lkaz on Flickr.
A friend just sent this to me. It's based on a promo scene I did for WALL-E back in the day, and I love the simplicity of the Lego design!   Here's the clip it references:

Tuesday, December 13, 2011

My Cars 2 reel

At long last, here is my Cars 2 reel.  This contains most of the production shots I did for the film, but unfortunately none of the prepro tests (which I find the most interesting and fun to do).



This was my first feature film as a Directing Animator, alongside Michal Makarewicz, so I had a lot of other responsibilities besides animating.  Director Animators are responsible for supporting their fellow animators creatively and technically, as well as representing animation in other departments' reviews.  For example, we would often visit animators at their desks to give feedback between Director reviews, and I was responsible for training many of the animators who had never worked in the Cars world before.  I would also attend reviews for FX, Crowds, and other downstream departments in case there was a question or note for animation.  Supervising Animators (the highest ranking animators) drive the animation production, and are responsible for casting shots, budgeting time, giving feedback to animators, and working with the director and producer, as well as the leads from other departments.  Usually Supervising and Directing Animators don't get to do a lot of actual animation footage on a film because they're so busy attending meetings and helping the animators.  However, on Cars 2 the department was able to produce record-breaking amounts of footage every week, because the rigs are so simple.  This allowed me and the other leads to contribute more footage to the show than would normally be possible.

Being a lead on a film is (obviously) much different than being an animator.  You have a lot more responsibilities and you don't spend a lot of time at your desk.  On the upside, I really enjoy having a larger influence on the film and getting to interact with so many people inside and outside my department, including the Director.  On the downside, I often miss the zen focus of just sitting at my desk and losing myself in the process of animation.  Cars 2 afforded me both opportunities, and I don't expect that will come again.  I also don't know if we'll ever see John Lasseter direct again, so it was a wonderful chance to work with him again.  John is a great boss, as you can imagine, and he really invites his team to bring their own creative ideas and solutions to the film.  On Cars 2 in particular, because the production timeline was so short and his availability so limited, he really relied on us to take initiative and solve problems on the show in his absence.  This gave the team a greater sense of investment in the film, and made for a more enjoyable experience (even if it is more hectic and stressful at times).

Monday, November 28, 2011

Interview on Animated Views


Here's an interview I did for Animated Views a few months back, which has just been posted.  Thanks Jeremie!  Now that the Cars 2 DVD is out I'll try to put together my reel for the show and post it here soon...

Wednesday, November 16, 2011

Brave trailer online!

Our trailer debuts online today at 9:00 am PST at disney.com/brave and apple.com/trailers/brave.

It will likely be attached to a family film opening this weekend...

I'm doing a brief tour of duty on Brave right now in between preproduction on future films. I'm having a great time animating these characters, but this movie has been extremely challenging for the entire company, both creatively and technically. It's been a loooong time in the making. But just like hard weather produces the best grapes for wine, I'm confident that all our hard work will pay off, just like with Toy Story 2 and Ratatouille.

Tuesday, October 11, 2011

Cars 2: Getting Behind the Wheel

Here's a sneak preview of one of the supplemental documentaries from the upcoming Cars 2 Bluray.  This one features interviews with myself, Supervising Animator Dave Mullins and Co-Director Brad Lewis, talking about the "research" we did at Infineon Raceway.  Don't know if it helped our animation much, but it sure was fun!



Saturday, October 08, 2011

Goodbye Steve

I haven't felt compelled to post anything on my blog for a while, but with the passing of Steve Jobs I feel like I have to say something, because he has had a direct and positive influence on my life.  Not just because of all the cool gadgets, but because he created Pixar, a place where an artist like me could work with hundreds of other like-minded artists on films that we love, and that touch audiences around the world.  He created a safe-haven for us, away from Hollywood, and I still scratch my head that a studio like this can even exist, much less persevere and thrive.  I was there when Steve used to walk the halls, and while I never had a real conversation with him, I was always glad to see him around, and I'll admit I was starstruck as well.  He used to lead the company meetings and was always very straightforward and honest.  I always felt that with such smart guys as him, Ed Catmull and John Lasseter running the company, we couldn't go wrong.  When Disney bought us in 2005 he stopped coming around as much, for various reasons, including his health, I'm sure.  Then I only got to see him a few times a year, like the rest of the world, in those keynote addresses for Apple.

Now that he's gone I feel like there's a little less magic in the world, but I'm proud to be a part of one of his greatest creations, which will live on like so many of his others.

Thanks, Steve.


Friday, September 02, 2011

Animation Collaborative


If you follow animation blogs like mine then you may have heard about the Animation Collaborative, which is a new workshop for animators and artists.  It's conveniently located right across the street from Pixar.  I will be teaching there starting in the Fall, so if you're interested in joining me for a class then check the availability on there web site.  No, I'm not leaving AnimationMentor.com, I'm just mixing it up a little bit.

AnimC (as we call it for short) is having an open house tonight at 6pm, so if you're in the neighborhood swing by, check out the space, and meet some cool people!

Friday, July 15, 2011

A Day in the Life of John Lasseter

What a life! Check it out:



If you watch closely you might see me in animation dailies...

Tuesday, July 12, 2011

Animation Insiders book is back online - for FREE!

A few of you have contacted me about getting a copy of the Animation Insiders book by Patrick Beaulieu, which features interviews and workflows of many working animators, including myself.  It was released in print last year, then as an eBook, and then it disappeared.  Now it's back, and Patrick is making it available as a free PDF download.  Here's a link to the download site.


Thanks for your generosity, Patrick!

UPDATE:  Link seems to be working again!

Friday, July 08, 2011

Some thoughts about my remarks at the CTNX panel...


Hi All,
I made some snide remarks about the Character Riggers at Pixar in this panel, and I want to say that I didn't mean it seriously!  Those guys are great and they enable the animators to do what they do.  We've developed a great relationship between Animation and Rigging over the years, and I don't want to upset that.  To be honest, we had been drinking a bit before the panel, so I was a little more flippant than usual; I know that's not an excuse, but I sincerely respect those guys and hope that no one in the rigging community takes offense at my remarks.  Here's to you, Chars TD's!

Monday, June 27, 2011

CTNX panel is back up on Vimeo

This video was marked "private" originally but now it's back up for public consumption.  It features Carlos Baena, Aaron Hartline, Michal Makarewicz, and myself, with Adreas Deja (!) as the moderator.  We all had a few drinks before the panel, so things are pretty loose...


Tools of the Trade of a Successful Animator Yesterday Today and Beyond from Creative Talent Network on Vimeo.

Thursday, June 23, 2011

Local boy makes good

Here's an article on me from hometown new source, SignOn San Diego.  Surprisingly accurate journalism, except for the part about me being 40.  I'm still 29...

Friday, June 17, 2011

Cars 2!

If you don't already know, Cars 2 opens in the US on June 24th, and I'll be attending the world premiere tomorrow, June 18th, in Los Angeles (my first premiere - yay!).  I had the honor of being a Directing Animator on this film which meant, among other things, getting to work closely with John Lasseter again.  Once the movie opens I'll talk more about my involvement.  Until then, I hope you enjoy it!

Saturday, June 11, 2011

Animation Mentor Student Showcase 2011

Just in case you haven't seen this elsewhere:


 AM is over 5 years old and still going strong!

Wednesday, May 18, 2011

Tango for Jansjo

Here's a great little stop-motion animated short from fellow Pixarian Carlo Vogele. He shot this on his spare time in his kitchen, and he makes me sick! For those of you who speak spanish, there's some adult language in here. Otherwise, enjoy!

Friday, May 13, 2011

Rain Town

I just discovered this beautiful short film, written and directed by Hiroyasu Ishida.  This is the kind of film you'll want to watch in HD, full-screen, with no distractions.  Gorgeous, haunting and bizarre.  Make sure to watch past the end credits!

Tuesday, April 19, 2011

"Animation Insiders" panel at CTNX

Last October I had the pleasure of attending the 2nd annual CTNX in Anaheim, and I got to speak on a couple of panels, including the one below. I was in humbling company - Andreas Deja, Tony DeRosa, Eric Goldberg, and Pablo Navarro.  I'm the guy whose head is hidden behind the speaker, and I was pretty ragged from a night of heavy drinking, which is why my voice is about an octave lower than usual.

UPDATE - this video has now been marked as "private" for some reason, and even I can't view it.  Sorry!


Thursday, April 14, 2011

Thursday inspiration

Whoah, how did it get to be April already???

Animation on Cars 2 officially wrapped a couple of weeks ago, and I'm just peeking my head out into the sunlight now. We still have some fixes to cleanup up, but for the most part we're really done, and now the lighting department is holding the bag. It's been a challenging year; we had about 10 weeks to animate half the film, but we were able to do it because a) Pixar animators rock and b) let's face it, animating cars is a lot easier than animating humans!  The film looks great and I can't wait to share it with the world.  I'm also looking forward to taking a nice long vacation this summer, and then going on to pre-pro on an as-yet-unannounced film.   In the meantime, here's something nice:


Wednesday, February 09, 2011

Google Art Project


This is one of the best uses for the internet I've seen in a while.  No security guard would ever let you get this close to these works of art in person!  Makes me want to start painting again, and I don't mean digital.

Sunday, February 06, 2011

Animating Limited Characters

I recently got an email from reader Andy Latham asking me a very good question:
When animating on Cars, is there anything that you have wanted to animate but haven't been able to due to the limitations of using cars instead of people?
The answer is yes (and no), but more importantly, this got me thinking about animation limited characters, such as cars, robots, fish, etc.  I realized that this is a subject dear to my heart, hence this article.  And yes, I'll expand on my answer to the question below.

Given the choice between animating a fully-articulated human character with dialog and silent, abstract character with limited articulation and vestigial features, I'll usually choose the latter.  I like the freedom that you get from simplified characters; the more stylized or abstract the character is, the less the audience expects it to move in a naturalistic way, and (I think) the more likely the audience is to empathize with the character.  I'm not going to get into the whole uncanny valley issue, but suffice to say that a realistic CG human has to work a lot harder than a cartoon blob to win the audience's affection.

Another thing I like about limited characters is the speed at which you can work.  Because you have so few controls to work with, you have fewer keys to set, so you can spend more time experimenting.  For example, on Cars the characters obviously lack arms, legs, spines, necks, etc.  Most of the time I'm just treating the body of the car like a bouncing ball (or bouncing box in this case) and relying on timing and line of action to convey attitude.  This means I can do most of my blocking with about 8 controls, which really speeds up my workflow!  Sure, I'll also throw in the occasional tire gesture, but that doesn't add a lot more complexity to my shot, and I can keep working fast.  My average weekly footage animating cars is almost double what it would be with more complex characters.  I find I shoot a lot less reference when I'm planning for a limited character, because reference isn't as useful.  I move in ways that a car can't, and vice versa.  I can record facial expression reference, and general timing reference from my head movements, but not a lot more.  I find that thumbnails are more useful, and I'll also just experiment right in the computer, because I can lay in poses so quickly and try different combinations in a short period of time.  With a human character I'm shooting a lot more reference, and I'm likely blocking pose-to-pose, meticulously sculpting the poses for rhythm and balance.  With cars I often block in a layered fashion, because the timing is more important to me than the poses (and how much can you really "pose" a car anyway?).  This gives me more instantaneous feedback about the timing and texture of my shot.

Finally, I like animating limited characters because they pose unique challenges.  It appeals to the part of my brain that likes to solve puzzles.  How can I make a robot with no facial controls look sad?  How can I make a car moonwalk?  How can I tell a complex emotional story with no dialog, no facial expressions, and a legless, elbowless trash-compactor?  I think of it like haiku; I have a very strict set of rules I have to adhere to, but within them I have lots of freedom.  Limitations are essential to creative thinking and problem solving.  As long as I have a clear idea of what the character's personality, mood and intent are, I've never run into a situation where I can't communicate what I want.  Of course I don't always get it on the first try!

To expand on Andy's question, I often run into situations where I want to put across a particular gesture or attitude with a car, and I just can't make it read.  The solution is often to not try to force human movement into a car (or robot or fish) but to try to find something unique about the limited physiology of your character that can convey the same emotion in a new way.  Or in the case of an actual living creature, like a fish, trying to find a natural behavior of that creature that could also suggest a human behavior.  Here are some clips to illustrate these points:

Cars - Lightning McQueen and Sally.  These shots were animated by Rich Quade and Dave DeVan.  Note how McQueen's front wheels are animated to suggest feet (usually they suggest hands) and how the gesture is made more "car-like" by rolling the tire on the ground.  Also note the use of Sally's taillights in the three-point turn to communicate thought.


Finding Nemo - Coral.  This is a deceptively simple shot of Coral saying "what?" by Shawn Krause.  Notice how fish-like it feels.  We've all seen fish in an aquarium do this kind of quick turn, and the animator has used this to suggest a take.  Also notice that he didn't try to add in a humanistic gesture with the fins.


WALL-E - WALL-E and Eve.  I animated all of this myself.  There's a lot to see here, but here are some less obvious notes:  WALL-E's neck compresses and expands to suggest changes in posture - when the neck compresses down, it's as if his shoulders were coming up.  His arm joints suggest shoulders when they are at the top of his cube buddy, and they suggest elbows when they are down low.  At around :39 WALL-E's head and body rotate around in opposite directions.  Why?  Because he can!  At :42 I shaped Eve's eyes to look like a standard U.S. electrical socket when she illuminates the light bulb.  At :56 WALL-E examines the Rubik's Cube by rotating his hand around 360 degrees.  Again, because he can.


Bonus clip: Pocoyo - Pato the duck is a favorite character of mine, and he's extremely limited.  Rather than trying repurpose natural duck behavior and physiology, the animators instead have chosen to invent a new vocabulary of motion for him, and use his simple body in unique ways.  See how he is able to stack blocks without the use of arms:


In conclusion, I think limited characters have more fun!  So if you're trying to flesh out your demo reel, why not try bringing life to a really limited character?  It's a good way to develop your storytelling and problem-solving muscles, and it's a fun challenge.  Happy Animating, and thanks for the question, Andy!

Tuesday, January 25, 2011

Toy Story 3 Nominated for 5 Academy Awards!


Nominations for the 83rd Annual Academy Awards were announced this morning.
Toy Story 3's nominations include Best Animated Feature, Best Adapted Screenplay, Best Original Song and Best Sound Editing. And for only the third time in history, an animated film - Toy Story 3 - was nominated for Best Picture.


Animated Feature Film
• “How to Train Your Dragon” Chris Sanders and Dean DeBlois
• “The Illusionist” Sylvain Chomet
“Toy Story 3” Lee Unkrich


Music (Original Song)
• “Coming Home” from “Country Strong” Music and Lyric by Tom Douglas
• “I See the Light” from “Tangled” Music by Alan Menken Lyric by Glenn Slater
• “If I Rise” from “127 Hours” Music by A.R. Rahman Lyric by Dido and Rollo Armstrong
“We Belong Together” from “Toy Story 3" Music and Lyric by Randy Newman


Best Picture
• “Black Swan” Mike Medavoy, Brian Oliver and Scott Franklin, Producers
• “The Fighter” David Hoberman, Todd Lieberman and Mark Wahlberg, Producers
• “Inception” Emma Thomas and Christopher Nolan, Producers
• “The Kids Are All Right” Gary Gilbert, Jeffrey Levy-Hinte and Celine Rattray, Producers
• “The King's Speech” Iain Canning, Emile Sherman and Gareth Unwin, Producers
• “127 Hours” Christian Colson, Danny Boyle and John Smithson, Producers
• “The Social Network” Scott Rudin, Dana Brunetti, and Ceán Chaffin, Producers
“Toy Story 3” Darla K. Anderson, Producer
• “True Grit” Scott Rudin, Ethan Coen and Joel Coen, Producers
• “Winter's Bone" Anne Rosellini and Alix Madigan-Yorkin, Producers

Sound Editing
• “Inception” Richard King
“Toy Story 3” Tom Myers and Michael Silvers
• “Tron: Legacy” Gwendolyn Yates Whittle and Addison Teague
• “True Grit” Skip Lievsay and Craig Berkey
• “Unstoppable” Mark P. Stoeckinger

Writing (Adapted Screenplay)
• “127 Hours” Screenplay by Danny Boyle & Simon Beaufoy
• “The Social Network” Screenplay by Aaron Sorkin
“Toy Story 3” Screenplay by Michael Arndt; Story by John Lasseter, Andrew Stanton and Lee Unkrich
• “True Grit” Written for the screen by Joel Coen & Ethan Coen
• “Winter's Bone” Adapted for the screen by Debra Granik & Anne Rosellini

Day & Night also got a nom:

Short Film (Animated)
“Day & Night” Teddy Newton
• “The Gruffalo” Jakob Schuh and Max Lang
• “Let's Pollute” Geefwee Boedoe
• “The Lost Thing” Shaun Tan and Andrew Ruhemann
• “Madagascar, carnet de voyage (Madagascar, a Journey Diary)” Bastien Dubois

A complete list of nominees can be found here.  Congratulations once again to our great crew!

Saturday, January 22, 2011

Update

I know there haven't been a lot of quality original posts on the blog in a while; I've been wanting to do more tutorials and articles, but I haven't been able to find the time.  I'm currently a Directing Animator on Cars 2, and we're in pretty heavy crunch mode until April, so it's not likely you'll see a lot of updates here until then.  See you on the other side!

Saturday, January 08, 2011

A couple of cool animation reference sites



One of my readers, Peter Nagy, turned me on to these two sites with a wealth of reference material.  The first is the Walk Cycle Depot, which is a pretty neat idea, in the spirit of the Pencil Test Depot.

The second and larger site is the Living Lines Library, which features loads of model sheets, pencil tests and other art from 2D animated features and shows.

Enjoy!

Friday, January 07, 2011

Free eBook: Animation Insiders

This book has just been made available as a free digital download.  It includes interviews with many animators about their workflows, including myself and Jason Schfleifer.  Check it out!

Tuesday, January 04, 2011

The Deep

I love this new stop-motion short from PES:



Monday, December 06, 2010

Thought of You



This is a really beautiful piece of animation by Ryan Woodward. It's also a great example of how to use live-action reference for good and not for evil!  Rather than copy his reference verbatim, Ryan has stylized not only the character design, but also the motion.  He plays with the timing to create emphasis and entertainment, and strips away unnecessary details to imbue a heightened sense of grace and fluidity. And of course he adds in various flourishes and effects that could only be achieved in animation.  Very inspiring!  More info on his web site, Conte Animated.

Monday, November 22, 2010

"It Gets Better" — Love, Pixar


This video didn't make me cry. I have... Allergies. That's it!

Thursday, November 18, 2010

CTN Animation Expo this weekend



The 2nd annual CTNX is being held in Burbank this weekend.  I'll be there, will you?  There will be lots of great panels and demonstrations; I'll be on a panel on Saturday called "Tools of the Trade of a Successful Animator Yesterday Today and Beyond" along with fellow Pixarians Carlos Baena, Aaron Hartline and Michael Makarewicz.  The moderator will be none other than Andreas Deja!  I'll also be hanging out with the AnimationMentor crew; they're hosting a happy hour on Saturday night.  I hope to see some of you there!

Pixar Success



Animation Mentor is hosting an article discussing Toy Story 3 and the work done on it by AM mentors and alumnus.  Included are Aaron Hartline, Matt Strangio and myself.  Enjoy!

Tuesday, November 16, 2010

Cars 2 trailer online

Here's what I've been working on for the past year or so (and will still be working on until around April).  There are actually quite a few of my shots in this trailer, which I've never had happen before.  Mostly Mater stuff, including his "average intelligence" line and his karate move.



I've already done quite a bit of footage on this show, but now that I'm a Directing Animator and we're heading into crunch, I probably wont be doing too much more.

Sunday, November 14, 2010

My Toy Story 3 reel

Now that Toy Story 3 is out on DVD, Bluray, etc. (at least in the USA) I can show you some of my contributions to the film.  I also did a lot of pre-production test animation, but I can't show that here.  Maybe some of it ended up on the DVD; I haven't watched the extras yet!  Anyway, here's the reel, which is about 2 minutes:



And here's a breakdown of the reel:


Operation Playtime - I was responsible for Buzz, Woody and Slinky in these shots.  This sequence was actually completed much later in production, and it was my first time animating these characters.  I found the experience pretty intimidating, and up to this point I had requested to animate the human characters instead.  I think I have a good feel for Woody, but Buzz is always a challenge.


Welcome to Sunnyside - I did all the humans in the first two shots, but I spent most of my energy on Bonnie, as this was her introductory scene.  I referenced my own kids a lot for inspiration.  I had to shoot a LOT of video reference on this film, because I'd never animated such naturalistic humans before.  Getting Bonnie to walk on her knees was kind of a pain because her rig wasn't really built to do that, but I really liked the idea.

In the later shots with Lotso, I animated only Lotso, not Big Baby or the classic characters.  Lip sync on him is really tricky because he doesn't have a tongue, lips or teeth.

Bonnie Playtime - this stuff was really fun to do, and again, I shot a lot of video of myself for reference.  At the time I thought I was pushing the squash and stretch in the face pretty far, but looking at it now I think I could have pushed it further.  This is a pretty typical experience for me.  I did NOT shoot video reference for the running and jumping on bed shot; I decided to work that out procedurally.  I animated in a layered workflow, starting with just her root translates to get the weight and timing of the shot.

I See Andy - I animated Andy and his Mom, but NOT the dog (that was done by Mike Stocker).  This was my first sequence on the film, and definitely the hardest.  I've never shot more video reference for any other scene that I did for this one.  I knew I would have to do a lot of research to pull off convincing full-body humans, and having them pantomime a conversation on top made it even more challenging.  I think I blocked the scene 3 times before I hit on what the director wanted.  It's a shame the characters are so far from camera...

Spanish Buzz - These shots were also hard, but for a different reason.  Trying to find the right balance of cool, crazy and love-struck for Buzz took a lot of work.  We were all animating in the shadow of Carlos Baena's scenes of Spanish Buzz, and I was just trying not to screw up what he had started!  I actually animated these shots to a different voice recording, then when the final actor was ADR'd in, Carlos helped to clean up the lip-sync.  The slo-mo turn of Jessie was fun; I referenced a lot of shampoo commercials for that one.

Goodbye Andy - I didn't animate Andy in the first two shots, but I did all the rest.  The animation on Bonnie's parents isn't the greatest, I know.  I was hoping the audience would be focused on Bonnie, because she's what I spent my time on.  I was glad to get to do a lot of Bonnie work on this film; it's satisfying to feel like you had a hand in shaping a new character, and she will always make me think of my own daughters, who inspired her performance.  For the final shot I was given the freedom to figure out how she and Andy would play together, which was fun.  Getting Andy to fall back and raise his legs up like that was a real technical challenge.  Looking at it now the spacing on his legs feels off, but otherwise I'm pretty happy with it.  Note the Totoro toy sitting at the base of the tree.  That felt like the best place to put him.

Wednesday, November 03, 2010

The McGurk Effect

This goes to show how important it is to hit those "b" and "f" shapes in your lip-sync animation. Fascinating stuff!

Wednesday, October 20, 2010

Interview with Toy Story 3 director and writer on NPR


Terry Gross interviews Lee Unkrich and Michael Arndt on Fresh Air.

Friday, September 24, 2010

11 Second Club eCritique


Every month they hold an animation contest over at 11secondclub.com, and the winner gets a free AnimationMentor ecritique of their work by one of AM's mentors.  This month's winner is Jim Kachelries, and this month's guest mentor is yours truly.  You can see my critique of his (really nice) shot here.

Tuesday, September 21, 2010

World's smallest stop-motion film

Thank you, Aardman!  Be sure to watch all the way to the end:

Wednesday, September 01, 2010

Animation Mentor 2010 Student Showcase

Speaking of great new student animation, here's a highlight reel of some of the latest AM student work, including shots from a wonderful short film by recent Pixar hire, Jude Brownbill:

Tuesday, August 31, 2010

Gobelins films

It's time for the next annual batch of beautiful short films from the students of Gobelins in Paris.  Note: some of these may be Not Safe For Work.

Duel


This was posted to YouTube almost a year ago, but it's new to me. Hope it's new to you, too! Wonderfully simple staging, and clear acting with rudimentary characters. Notice how the timing and the line of action differs between the two duelists, and what that tells you about their attitudes.

Friday, August 13, 2010

Friday awesomeness

This is the only Clash of the Titans remake I approve of:


Thanks to Lineboil for the find.

Tuesday, August 10, 2010

Rough animation from Chomet's "The Illusionist"

I always love seeing good rough pencil animation, which is why I've subscribed to Pencil Test Depot (and you should too!).  Recently they've featured some clips from the film The Illusionist by Sylvain Chomet, who also directed The Triplets of Belleville (Belleville Rendez-Vous).  I confess I haven't seen Illusionist yet, but it sure looks beautiful, and I'm glad to see 2D animation of this caliber is still being done!


Friday, August 06, 2010

Sensology


I normally don't go for experimental animation (or experimental jazz) but I found this clip to be mesmerizing.  It's by animator and auther Michel Gagné, whose style you may recognize, if from no other place than the visualizations of flavors in Ratatouille. He also had a hand at designing some of the VFX in The Incredibles. He's got a wonderful sense of design, timing, and entertainment, all of which come through in this short clip. You can learn more about Michel and this clip over on Cartoon Brew, where I found it.  I suggest you watch it full screen in a dark room, and turn it up!

Tuesday, August 03, 2010

Perfect Imperfection


Over on Cameron Fielding's "Flip" blog there's an interesting article that analyzes arcs and spacing in real life vs. animation.  He has some really great examples of how "dirty" arcs and spacing can be in live action footage, and how this extra level of detail could bring more realism to your work.  I know I'm definitely guilty of over-polishing my arcs and spacing (and splines) from time to time.  Of course these are all choices we make based on the style of animation for a particular production and our intent in a given scene.  The info in this article wont apply to everything you do, but it's a valuable exploration of natural physics.  I also find it interesting how the arcs and spacing in the dance footage are much more "animation-like", which makes sense because I've always thought of dance as stylized movement, much like animation.  Anyway, enjoy the article!

Congratulations AM graduates!


This weekend I had the honor of attending another graduation ceremony for classes 15 and 16 of AnimationMentor.com.  It was also the 5th anniversary of the school, which I am proud to have been affiliated with since it's launch in 2005.  The gala event was held and the gorgeous Palace of Fine Arts Theater in San Francisco, walking distance from the Presidio (home of ILM and the Walt Disney Family Museum).  If that wasn't cool enough, the commencement speaker was none other than Lee Unkrich, director or Toy Story 3.  It was great to see all the excited graduates and meet a lot of my students face to face.  Congrats, guys!