Tuesday, January 25, 2011

Toy Story 3 Nominated for 5 Academy Awards!


Nominations for the 83rd Annual Academy Awards were announced this morning.
Toy Story 3's nominations include Best Animated Feature, Best Adapted Screenplay, Best Original Song and Best Sound Editing. And for only the third time in history, an animated film - Toy Story 3 - was nominated for Best Picture.


Animated Feature Film
• “How to Train Your Dragon” Chris Sanders and Dean DeBlois
• “The Illusionist” Sylvain Chomet
“Toy Story 3” Lee Unkrich


Music (Original Song)
• “Coming Home” from “Country Strong” Music and Lyric by Tom Douglas
• “I See the Light” from “Tangled” Music by Alan Menken Lyric by Glenn Slater
• “If I Rise” from “127 Hours” Music by A.R. Rahman Lyric by Dido and Rollo Armstrong
“We Belong Together” from “Toy Story 3" Music and Lyric by Randy Newman


Best Picture
• “Black Swan” Mike Medavoy, Brian Oliver and Scott Franklin, Producers
• “The Fighter” David Hoberman, Todd Lieberman and Mark Wahlberg, Producers
• “Inception” Emma Thomas and Christopher Nolan, Producers
• “The Kids Are All Right” Gary Gilbert, Jeffrey Levy-Hinte and Celine Rattray, Producers
• “The King's Speech” Iain Canning, Emile Sherman and Gareth Unwin, Producers
• “127 Hours” Christian Colson, Danny Boyle and John Smithson, Producers
• “The Social Network” Scott Rudin, Dana Brunetti, and Ceán Chaffin, Producers
“Toy Story 3” Darla K. Anderson, Producer
• “True Grit” Scott Rudin, Ethan Coen and Joel Coen, Producers
• “Winter's Bone" Anne Rosellini and Alix Madigan-Yorkin, Producers

Sound Editing
• “Inception” Richard King
“Toy Story 3” Tom Myers and Michael Silvers
• “Tron: Legacy” Gwendolyn Yates Whittle and Addison Teague
• “True Grit” Skip Lievsay and Craig Berkey
• “Unstoppable” Mark P. Stoeckinger

Writing (Adapted Screenplay)
• “127 Hours” Screenplay by Danny Boyle & Simon Beaufoy
• “The Social Network” Screenplay by Aaron Sorkin
“Toy Story 3” Screenplay by Michael Arndt; Story by John Lasseter, Andrew Stanton and Lee Unkrich
• “True Grit” Written for the screen by Joel Coen & Ethan Coen
• “Winter's Bone” Adapted for the screen by Debra Granik & Anne Rosellini

Day & Night also got a nom:

Short Film (Animated)
“Day & Night” Teddy Newton
• “The Gruffalo” Jakob Schuh and Max Lang
• “Let's Pollute” Geefwee Boedoe
• “The Lost Thing” Shaun Tan and Andrew Ruhemann
• “Madagascar, carnet de voyage (Madagascar, a Journey Diary)” Bastien Dubois

A complete list of nominees can be found here.  Congratulations once again to our great crew!

Saturday, January 22, 2011

Update

I know there haven't been a lot of quality original posts on the blog in a while; I've been wanting to do more tutorials and articles, but I haven't been able to find the time.  I'm currently a Directing Animator on Cars 2, and we're in pretty heavy crunch mode until April, so it's not likely you'll see a lot of updates here until then.  See you on the other side!

Saturday, January 08, 2011

A couple of cool animation reference sites



One of my readers, Peter Nagy, turned me on to these two sites with a wealth of reference material.  The first is the Walk Cycle Depot, which is a pretty neat idea, in the spirit of the Pencil Test Depot.

The second and larger site is the Living Lines Library, which features loads of model sheets, pencil tests and other art from 2D animated features and shows.

Enjoy!

Friday, January 07, 2011

Free eBook: Animation Insiders

This book has just been made available as a free digital download.  It includes interviews with many animators about their workflows, including myself and Jason Schfleifer.  Check it out!

Tuesday, January 04, 2011

The Deep

I love this new stop-motion short from PES:



Monday, December 06, 2010

Thought of You



This is a really beautiful piece of animation by Ryan Woodward. It's also a great example of how to use live-action reference for good and not for evil!  Rather than copy his reference verbatim, Ryan has stylized not only the character design, but also the motion.  He plays with the timing to create emphasis and entertainment, and strips away unnecessary details to imbue a heightened sense of grace and fluidity. And of course he adds in various flourishes and effects that could only be achieved in animation.  Very inspiring!  More info on his web site, Conte Animated.

Monday, November 22, 2010

"It Gets Better" — Love, Pixar


This video didn't make me cry. I have... Allergies. That's it!

Thursday, November 18, 2010

CTN Animation Expo this weekend



The 2nd annual CTNX is being held in Burbank this weekend.  I'll be there, will you?  There will be lots of great panels and demonstrations; I'll be on a panel on Saturday called "Tools of the Trade of a Successful Animator Yesterday Today and Beyond" along with fellow Pixarians Carlos Baena, Aaron Hartline and Michael Makarewicz.  The moderator will be none other than Andreas Deja!  I'll also be hanging out with the AnimationMentor crew; they're hosting a happy hour on Saturday night.  I hope to see some of you there!

Pixar Success



Animation Mentor is hosting an article discussing Toy Story 3 and the work done on it by AM mentors and alumnus.  Included are Aaron Hartline, Matt Strangio and myself.  Enjoy!

Tuesday, November 16, 2010

Cars 2 trailer online

Here's what I've been working on for the past year or so (and will still be working on until around April).  There are actually quite a few of my shots in this trailer, which I've never had happen before.  Mostly Mater stuff, including his "average intelligence" line and his karate move.



I've already done quite a bit of footage on this show, but now that I'm a Directing Animator and we're heading into crunch, I probably wont be doing too much more.

Sunday, November 14, 2010

My Toy Story 3 reel

Now that Toy Story 3 is out on DVD, Bluray, etc. (at least in the USA) I can show you some of my contributions to the film.  I also did a lot of pre-production test animation, but I can't show that here.  Maybe some of it ended up on the DVD; I haven't watched the extras yet!  Anyway, here's the reel, which is about 2 minutes:



And here's a breakdown of the reel:


Operation Playtime - I was responsible for Buzz, Woody and Slinky in these shots.  This sequence was actually completed much later in production, and it was my first time animating these characters.  I found the experience pretty intimidating, and up to this point I had requested to animate the human characters instead.  I think I have a good feel for Woody, but Buzz is always a challenge.


Welcome to Sunnyside - I did all the humans in the first two shots, but I spent most of my energy on Bonnie, as this was her introductory scene.  I referenced my own kids a lot for inspiration.  I had to shoot a LOT of video reference on this film, because I'd never animated such naturalistic humans before.  Getting Bonnie to walk on her knees was kind of a pain because her rig wasn't really built to do that, but I really liked the idea.

In the later shots with Lotso, I animated only Lotso, not Big Baby or the classic characters.  Lip sync on him is really tricky because he doesn't have a tongue, lips or teeth.

Bonnie Playtime - this stuff was really fun to do, and again, I shot a lot of video of myself for reference.  At the time I thought I was pushing the squash and stretch in the face pretty far, but looking at it now I think I could have pushed it further.  This is a pretty typical experience for me.  I did NOT shoot video reference for the running and jumping on bed shot; I decided to work that out procedurally.  I animated in a layered workflow, starting with just her root translates to get the weight and timing of the shot.

I See Andy - I animated Andy and his Mom, but NOT the dog (that was done by Mike Stocker).  This was my first sequence on the film, and definitely the hardest.  I've never shot more video reference for any other scene that I did for this one.  I knew I would have to do a lot of research to pull off convincing full-body humans, and having them pantomime a conversation on top made it even more challenging.  I think I blocked the scene 3 times before I hit on what the director wanted.  It's a shame the characters are so far from camera...

Spanish Buzz - These shots were also hard, but for a different reason.  Trying to find the right balance of cool, crazy and love-struck for Buzz took a lot of work.  We were all animating in the shadow of Carlos Baena's scenes of Spanish Buzz, and I was just trying not to screw up what he had started!  I actually animated these shots to a different voice recording, then when the final actor was ADR'd in, Carlos helped to clean up the lip-sync.  The slo-mo turn of Jessie was fun; I referenced a lot of shampoo commercials for that one.

Goodbye Andy - I didn't animate Andy in the first two shots, but I did all the rest.  The animation on Bonnie's parents isn't the greatest, I know.  I was hoping the audience would be focused on Bonnie, because she's what I spent my time on.  I was glad to get to do a lot of Bonnie work on this film; it's satisfying to feel like you had a hand in shaping a new character, and she will always make me think of my own daughters, who inspired her performance.  For the final shot I was given the freedom to figure out how she and Andy would play together, which was fun.  Getting Andy to fall back and raise his legs up like that was a real technical challenge.  Looking at it now the spacing on his legs feels off, but otherwise I'm pretty happy with it.  Note the Totoro toy sitting at the base of the tree.  That felt like the best place to put him.

Wednesday, November 03, 2010

The McGurk Effect

This goes to show how important it is to hit those "b" and "f" shapes in your lip-sync animation. Fascinating stuff!

Wednesday, October 20, 2010

Interview with Toy Story 3 director and writer on NPR


Terry Gross interviews Lee Unkrich and Michael Arndt on Fresh Air.

Friday, September 24, 2010

11 Second Club eCritique


Every month they hold an animation contest over at 11secondclub.com, and the winner gets a free AnimationMentor ecritique of their work by one of AM's mentors.  This month's winner is Jim Kachelries, and this month's guest mentor is yours truly.  You can see my critique of his (really nice) shot here.

Tuesday, September 21, 2010

World's smallest stop-motion film

Thank you, Aardman!  Be sure to watch all the way to the end:

Wednesday, September 01, 2010

Animation Mentor 2010 Student Showcase

Speaking of great new student animation, here's a highlight reel of some of the latest AM student work, including shots from a wonderful short film by recent Pixar hire, Jude Brownbill:

Tuesday, August 31, 2010

Gobelins films

It's time for the next annual batch of beautiful short films from the students of Gobelins in Paris.  Note: some of these may be Not Safe For Work.

Duel


This was posted to YouTube almost a year ago, but it's new to me. Hope it's new to you, too! Wonderfully simple staging, and clear acting with rudimentary characters. Notice how the timing and the line of action differs between the two duelists, and what that tells you about their attitudes.

Friday, August 13, 2010

Friday awesomeness

This is the only Clash of the Titans remake I approve of:


Thanks to Lineboil for the find.

Tuesday, August 10, 2010

Rough animation from Chomet's "The Illusionist"

I always love seeing good rough pencil animation, which is why I've subscribed to Pencil Test Depot (and you should too!).  Recently they've featured some clips from the film The Illusionist by Sylvain Chomet, who also directed The Triplets of Belleville (Belleville Rendez-Vous).  I confess I haven't seen Illusionist yet, but it sure looks beautiful, and I'm glad to see 2D animation of this caliber is still being done!


Friday, August 06, 2010

Sensology


I normally don't go for experimental animation (or experimental jazz) but I found this clip to be mesmerizing.  It's by animator and auther Michel Gagné, whose style you may recognize, if from no other place than the visualizations of flavors in Ratatouille. He also had a hand at designing some of the VFX in The Incredibles. He's got a wonderful sense of design, timing, and entertainment, all of which come through in this short clip. You can learn more about Michel and this clip over on Cartoon Brew, where I found it.  I suggest you watch it full screen in a dark room, and turn it up!

Tuesday, August 03, 2010

Perfect Imperfection


Over on Cameron Fielding's "Flip" blog there's an interesting article that analyzes arcs and spacing in real life vs. animation.  He has some really great examples of how "dirty" arcs and spacing can be in live action footage, and how this extra level of detail could bring more realism to your work.  I know I'm definitely guilty of over-polishing my arcs and spacing (and splines) from time to time.  Of course these are all choices we make based on the style of animation for a particular production and our intent in a given scene.  The info in this article wont apply to everything you do, but it's a valuable exploration of natural physics.  I also find it interesting how the arcs and spacing in the dance footage are much more "animation-like", which makes sense because I've always thought of dance as stylized movement, much like animation.  Anyway, enjoy the article!

Congratulations AM graduates!


This weekend I had the honor of attending another graduation ceremony for classes 15 and 16 of AnimationMentor.com.  It was also the 5th anniversary of the school, which I am proud to have been affiliated with since it's launch in 2005.  The gala event was held and the gorgeous Palace of Fine Arts Theater in San Francisco, walking distance from the Presidio (home of ILM and the Walt Disney Family Museum).  If that wasn't cool enough, the commencement speaker was none other than Lee Unkrich, director or Toy Story 3.  It was great to see all the excited graduates and meet a lot of my students face to face.  Congrats, guys!

Thursday, July 29, 2010

Dan the Man

I just love this:


Clever use of a specific animation style, good storytelling, and a great ending!

Monday, July 26, 2010

New course at Gobelins

I've often posted clips of student work from the french animation school Gobelins on this site.  I'm consistently impressed by their originality and technical skill.  Apparently they didn't even have a specific course for CG Animation, even though they produce lots of it!  Well that's changing as of this September, and they've asked me to mention the new course on my blog.  More info below:


Sunday, July 11, 2010

Call for entries: GIRAF Independent Animation Festival

The folks at Quickdraw Animation in Canada asked me to pass this along:


Giant Incandescent Resonating Animation Festival (GIRAF)
Wednesday, Nov 3-7, 2010
at Plaza Theatre, Calgary, AB

Call for Submissions

The Giant Incandescent Resonating Animation Festival is the only exclusively independent animation festival in Canada, with a focus on experimental and self-produced animated film. GIRAF plays an essential role in the promotion, education and appreciation of independent animation from around the world, exposing hungry local audiences to the best animated content from at home and abroad.

Important Note: Submission deadline August 2nd, 2010

Visit

http://www.giraffest.ca/

Tuesday, June 29, 2010

My Toy Story 3 shot breakdown

Hopefully you've seen Toy Story 3 at least once by now, so I'll tell you about my contributions to this film.  Minor spoilers ahead, for those who haven't.  This list is in chronological order as they appear in the film, not in the order I completed them.


Operation Playtime - I did a few shots of Buzz and Woody after their plan to play with Andy fails.  Buzz and Woody jump out of the toy box, look at each other, then Woody announces "guys, hold up, we need a staff meeting."  Then he pulls some books over to make a stage and says "Slink, gather everyone up".  Slink says "we are gathered, Woody".  Woody is taken aback, then forges ahead: "okay, we all knew operation playtime was a long shot."  These were my only shots with Buzz and Woody, and I wish I had gotten to do some more.  I was nervous at first, but I found the Woody in particular was really fun to animate.

Sunnyside - I did all the human characters in the shots introducing Bonnie.  Andy's mom walks into the daycare holding the box of toys and starts a conversation with the woman behind the counter.  Meanwhile Bonnie is sitting on the counter playing with a toy monkey.  She reacts shyly to Andy's mom's attention, and then gets curious about what's in the box.  She gets frustrated when she can't see inside it.  These were some pretty challenging shots, since they featured full-body humans, lots of constraint switching, and were the first shots animated of Bonnie.  I referenced my own daughters heavily for inspiration and reference.

Bonnie's playtime - I did some shots of Bonnie playing with Woody.  Having just spit out the "poison" jellybean she says "who would do such a mean thing?", then turns to see Dolly.  "Ah!  The scary witch!  Lookout - she's using her witchy powers!"  She grabs Dolly, runs around the room and jumps on the bed.  She holds up Woody and says for him, "I know where to hide!"

Mrs. Potatohead's remote viewing - this is a looong shot of Andy picking up a box, walking across the room, setting it down, walking to the hallway, climbing a ladder, and looking in the attic.  Then Mom appears and asks what he's up to.  He explains to her about the trash bag he left in the hallway, and she realizes that she mistakenly threw the bag away, and he gets upset.  All this happens from a locked-off, wide-angle camera with no dialog.  At one point Buster the dog obscures our view, but I didn't animate him, just the humans.  This was a tough shot - I had to shoot a LOT of video reference!


Escape - I did the bet where Spanish Buzz first encounters Jessie.  Starting with a slow-motions POV of her head turning to him and saying "Buzz", then he drops to his knees, grabs her hand, and extols her beauty (in Spanish).  It was really tricky to find the right level of caricature and appeal in Spanish Buzz, and we were working in the shadow of Carlos Baena's work on that character.

Goodbye Andy - Here I did some more shots of Bonnie as Andy approaches her house.  She is playing with her toys on the ground: "Are you crazy? You'll wake up all the ghosts!".  Then she pretends to throw pies, and when she sees Andy she calls to her mom.  Later in the montage of her playing with Andy, I did the shot where she bounces Buzz on the cardboard box then bumps the toys in Andy's hands.  He falls back dramatically and she laughs.  If you look closely you will see that I've placed the Totoro at the base of the big oak tree, which seemed the right thing to do.

i also did a couple of shots of the monkey staring at the monitor, but they're not really worth mentioning (though I just did).

Overall I did about 1:40 of production animation (about 24 shots), plus a bunch of preproduction animation to test out the numerous background characters in Sunnyside Daycare - I think this is why I also got a "Character Development" credit.

You can read an interview I did about my TS3 work on Animated Views for more details.

Thursday, June 17, 2010

And now for something completely different


I saw this over on Cartoon Brew and it really drew me in. I don't normally go for abstract animation, but I found this quite mesmerizing. I love the color design, timing, and flow of it all. The music is right up my alley too, which doesn't hurt. It's wonderful when clips like this remind you of just how much animation is capable of doing! Apparently A.F.Schepperd directed and animated the whole thing by himself, which is even more impressive.

Q&A on the Wooshii Blog


Here's a link to a Q&A I recently participated in for the blog known as Wooshii.  I talk about my life inside and outside of Pixar.  No Toy Story 3 spoilers, of course!

So... What are you doing this weekend?


It's that time of year again, when I shill for the latest Pixar film which premieres...  Tomorrow!  Yes, in case you somehow missed the media onslaught, you know that Toy Story 3 opens this weekend, and you can probably find a midnight showing tonight if you try hard enough!  I can objectively say that this is a great film, not just another redundant sequel crapped out to squeeze more money from a tired franchise.  Don't trust me?  Just check out Rotten Tomatoes - but don't read the full reviews because they contain spoilers!  I had the pleasure of working on TS3 for a year, and it definitely challenged me as an animator.  Once the film premieres I will talk specifically about the shots I did and the challenges they presented.  In the meantime, here is some friendly advice to consider before you set off to the cinema:
  • Avoid all merchandise.  There are plenty of plot spoilers out there, from Lego kits to Junior novelizations and graphic novels.  Shield your eyes!  Don't spoil the great ending!
  • See it in 3D.  Not that Toy Story 3 is any better in 3D, but the short film that precedes it ("Day and Night") is definitely better in 3D.
  • Don't bring small children.  This movie is darker, scarier, and more intense than its predecessors.  My 5-year-old daughter was fine with it, but I wouldn't take my 3-year-old.
  • Bring a hanky.  You will probably cry in this movie.  Twice.
That's all I can say for now.  I hope you enjoy it!

Monday, June 14, 2010

World of Color


I wouldn't normally tout a theme park attraction on this blog, but I thought this was worth a mention.   The weekend before last I had the honor* of attending a "dress rehearsal" of a new nighttime spectacle at Disney's California Adventure called "World of Color".  The show takes place on the water in front of the big Ferris Wheel and is quite spectacular.  If you've seen Fantasmic or the water show at the Bellagio in Las Vegas, it's kind of like that only an order of magnitude greater.  Articulated water spouts, colored lights, lasers, fire bubble, video projections, the works.  The show lasts about 30 minutes and never gets boring.  At many points during the show they project footage of Disney and Pixar films onto sheets of mist, including some of my work from WALL-E.  For some reason, I got a bigger kick out of seeing my stuff on display here than I do on the big screen!  Go figure.  Anyway, I highly recommend checking out the show if you visit Disneyland/DCA.  And if you sit in the front row, you might want to consider bringing a raincoat or a poncho because YOU WILL GET REALLY FREAKIN' WET.  You've been warned.


*one of the many perks of working at Pixar, the best being working at Pixar.

Tuesday, June 08, 2010

Beautiful Gobelins shorts for Annecy

Here are a couple of "student" films from Gobelins promoting the annual animation festival in Annecy, which starts today. Wish I was there!



Thanks to the LineBoil blog for the find.

Monday, May 17, 2010

More great student films

Last week was the CalArts Producer's show, which featured some of the latest student films from the California Institute of the Arts.  I didn't have a chance to attend, but lots of the films are now turning up online, much to my delight!  Here are a couple of winners:




Wednesday, May 05, 2010

POP

This rules:

Happy 50th anniversary, Annecy!

Timing and Spacing Webinar - replay now available


The live webinar that Aaron Hartline and I conducted last week is now available for replay online at AnimationMentor.com.  We cover everything from basic timing and spacing principles through advanced texture.  It's a lot to fit into 1 hour, I know, but I think it came out well.  Check it out!

Bonus video:
Here is a clip of the Q&A we did immediately following the prepared segment of the webinar:

Tuesday, May 04, 2010

Headless Productions

It's a good week for animation!  Here is some beautiful Spanimation - a studio reel from Headless Productions on Barcelona.  One more reason to love Barcelona...


You can find more info on their blog.

Monday, May 03, 2010

More student goodness

A nice little film from AnimationMentor.com alumnus Daniele Zannone. Represent!

Cool CalArts student films

Here are a couple of CalArts student films that I found entertaining.  Hope you do too!

Crater Face by Skyler Page


third year calarts film.

Friday, April 30, 2010

New Book: Animation Insiders - Workflow Edition

There's a cool new book on animation workflows called "Animation Insiders - Workflow Edition" that I think is worth picking up.  It contains interviews with 13 working animators who discuss not only their processes for creating animated performances in various media, but also the inspired stories of how they came into this career.  Lot's of good advice for young and veteran animators alike.  It's not on Amazon.com yet, but you can order directly from the publisher.


Full disclosure: I am interviewed in this book as well (but I don't get royalties or anything).

Friday, April 23, 2010

Animation Mentor Webinar: Timing and Spacing


On April 29th from 7-9pm PST I'll be giving a live lecture on Timing and Spacing along with fellow Pixar Animator Aaron Hartline.  We'll have lots of clips and examples to show, and there will be a live Q&A afterward.  This online event is free, but space is limited, so register now!

Thursday, April 08, 2010

Pixels

PIXELS by PATRICK JEAN.
Uploaded by onemoreprod. - Watch original web videos.
This is an amazing short by director Patrick Jean. Brilliant idea, flawlessly executed. It pushes so many of my geek buttons at once!

Sunday, April 04, 2010

100 Pixar characters

100 Pixar Character
Here's an interesting size comparison of 100 different Pixar characters, both from features and shorts. Not sure how accurate this is, but it's kind of interesting in itself. Check out the full-size image here.

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Wednesday, March 10, 2010

"Tokyo Mater" on Disney Channel this Friday


If you've been reading this blog for a while you may recall that I co-directed some shorts called CarsToons back in 2008.  The first 3 of these aired on the Disney Channel, and the fourth Toon, "Tokyo Mater" premiered as a theatrical short in front of Bolt.  Now it's airing on the Disney Channel as well, in glorious HD (where available)!  It will be on just before 6pm and 9pm on Friday, March 12th.  If you do a search for "Mater's Tall Tales" on your Tivo, it should show up, along with some other CarsToons.

This was a really difficult short to make because of our extremely limited time and resources, but I'm proud of how it turned out, and I think it's pretty fun to watch.  I hope you'll agree!

Monday, March 08, 2010

Congratulations UP!

Oscar celebration for Up

Another Oscar victory for Pixar!  I didn't have a lot to do with this film, but I'm sure proud of my people!

Thursday, March 04, 2010

Speaking of Animation


I recently stumbled across a new (to me) blog called Speaking of Animation, which has some really good information and podcasts.  I particularly like these two articles about specificty in character, which I often preach to my students about:

Specificity in Character Part 1
Specificity in Character Part 2

I feel specificity is key to pushing your performances the next level.  Start by knowing your character's history and the context of your scene in a bigger story.  Then add costumes, props, and environments to your scenes to provide the audience with more details about your character, and provide yourself with more interesting and specific acting choices.

Wednesday, March 03, 2010

Elk Hair Caddis

Elk Hair Caddis from peter smith on Vimeo.
If you don't speak Danish either, then the title doesn't mean anything to you. But this animated graduate film from the Animation Workshop in Denmark is really entertaining and original, no matter what language you speak. I love the mix of CG and miniature backgrounds, as well as the super-stylized design and motion. Enjoy!

Wednesday, February 24, 2010

Gesture drawing with Mark McDonnell


I've found that practicing gesture drawing really helps me improve the design of poses in my animation, and is very useful for planning my scenes. That, and I still just love drawing! I stumbled across this tutorial video from Mark McDonnell about warming up for gesture drawing, and I think there's some really useful information in here for animators. I especially like how he takes the live model's poses and changes them to make them clearer, and how he talks about the importance of energy over draftsmanship. Mark has a whole YouTube channel here.

Thursday, February 11, 2010

Thursday, January 28, 2010

Thursday, January 21, 2010

"Help the Hodges" auction has begun


Follow this link to see all the auction items available.  More info about the cause in my previous post.  New lots are added every 7 minutes until all the items are up for auction.  Ladies and Gentlemen, start your bidding!

Friday, January 15, 2010

A letter from John K.



I was a big fan of Ren & Stimpy back in the early 90's, way before I ever considered a career in animation (heck, I was doing racy paintings in France at the time, but that's another story!).  I've always admired John Kricfalusi's design sense and the energy and audacity in his work.  I may not like everything he does, or agree with everything he has to say about the medium of animation, but I respect his work and the impact it's had on our industry.  I'm even more impressed with him after reading this letter that he sent in response to an animation hopeful back in 1998.  It's a good read with some good advice for burgeoning artists, and it's great that he took the time to respond in such detail.  I can barely respond to all the blog comments and emails I get with more than a few sentences...

Saturday, December 26, 2009

Help the Hodges


Sure, Christmas has come and gone, but it's not too late to do something nice in the spirit of giving!  There's a non-profit eBay auction coming up to raise funds for the family of animation artist Tim Hodge, whose son was involved in an accident earlier this year that left him in a coma. Lot's of artists are contributing original work to auction, including myself. You can read more about the cause and see some of the submissions here. Happy Holidays! Edit: links no longer valid

Sunday, December 20, 2009

Alma

Check out this creepy animated short film from Pixar animator Rodrigo Blaas. He completed the film while on break in his home country of Spain. The art direction is by his brother Alfonso, and his wife Cecile produced.



The short's official web site is here.

Thursday, December 10, 2009

Milt Kahl: The Animation Michelangelo



I don't know how long these have been online, but there are some clips on the Oscars.org site from the Milt Kahl retrospective they held in April of this year.  Includes lots of good anecdotes from a variety of animators and relatives, and even some of Brad Bird recounting his tutelage under Kahl.  Unfortunately there is not supporting footage of Kahl's work, but that's just a Google (or a DVD) away.

Wednesday, December 09, 2009

Meindbender Studios



Check out some of the work done by the Swedish animation studio Meindbender.  Most of the work shown here is promo stuff for Cartoon Network (much more appealing that watching Andrew WK shill CN's live-action lineup).  I love the stop-motion look of their CG work (and their stop-mo work!).  Great energy and looseness in the models - I wonder how the heck they rig that stuff... Enjoy!

Saturday, November 21, 2009

George & AJ



Ever wonder what happened to the two guys who tried to haul Carl off to the retirement home in "UP"?  Well, okay, me neither, but here's a pretty fun little movie that shows just that.  It's in storyboard form and also appears as a bonus feature on the iTunes download version of the movie. This link is from the official Pixar facebook page, which I didn't even know existed.  Enjoy!

Tuesday, November 10, 2009

"Up" on DVD today



Up is officially available on DVD and BluRay today.  Monster's Inc. is available on BluRay now, too.  I'm just sayin'...

Monday, October 12, 2009

Toy Story 3 Trailer



Here's what we've been working on. I've been enjoying working on this show a lot more than I expected, and I'm pretty proud of some of the work I've done (which is a big deal for me).  None of my shots appear in the trailer, so I guess you'll have to wait until next June to see 'em.  Enjoy!

Saturday, October 03, 2009

Alien Song: 10 years later




It's hard for me to believe, but it's been 10 years since I finished Alien Song and it began its viral spread across the internet.  I had been working on it for a few months, and sharing iterations of it with the CG-Char Forum to get feedback from other animators.  Once I sent out the complete version, the list members started passing it around, and it eventually spread into mainstream email circulation, alongside the Dancing Baby.  I had never intended for this clip to go beyond the confines of the forum, much less catapult me into a new career.  There was no YouTube back then, of course, so it choked a lot of email servers in the process.  I received thousands of emails in the ensuing months, but best of all was this one, dated November 15th, 1999:

Hi Victor,

I saw your Alien Song animation and really liked it.  Would you
consider interviewing with Pixar?  If so, send me an email and
we'll set something up.

Thanks,
Ed Catmull
Pixar

I had to resurrect some archived email to find this, and I'm glad I still have it!  This was two weeks after I had left my job at Presto Studios in San Diego to pursue film work in the San Francisco Bay Area.  I was hoping to get into ILM to work on the Star Wars prequels.  I interviewed with them three separate times, and luckily they never hired me!  Pixar interviewed me in December, if memory serves, but I didn't start working there until March 14th, 2000.  In the meantime I was doing some freelance work, including some visual effects for the film "Titan AE".

In addition to helping me land a job at Pixar, Alien Song got me a lot of attention on the internet (which was still pretty young), and a phone-call from Gloria Gaynor's (singer of I Will Survive) publicist.  I was happy to hear that they weren't going to sue, considering I never licensed the music!  Suddenly I was being asked to speak at CG and animation festivals around the world, and I even got some licensing deals.  Of course for every legitimate business offer I got, there were 30 or so that were suspicious or never panned out.

Those were heady times.  The internet bubble had yet to burst, computer animation was still in its infancy, no one had heard of Al Qaeda, and the iPod was just a twinkle in Steve Jobs' eye.  My demo reel at the time was comprised mainly of Alien Song, a couple of other Blit tests, and some FX and CG work.  I doubt I could get an interview at Pixar with the same reel today.  It's a lot bigger company now, and there is a lot more competition out there, especially with schools like AnimationMentor.com cranking out skilled animators left and right.  I am one lucky guy...

You can read about my process for creating Alien Song here, and there's a FAQ as well.

Monday, September 21, 2009

Working in different styles

Here's a little article I wrote about how to create consistency of characters in a feature film, and working in different styles of animation. This is something I'm dealing with a lot right now; the humans on Toy Story 3 are designed, and therefore animated, in a very naturalistic way. I couldn't animate a Toy Story human the same way I animate a Ratatouille human, for example. On Ratatouille the characters were a lot more stylized, so we could push their performances further and get pretty broad with them. On TS3, I find I'm relying on video reference a lot more, and having to work harder to get the mechanics and weight just right.

It's always important to listen to your director an supervisors, and pay attention to what other animators are doing with the characters.

Sunday, September 20, 2009

VNOG Blog - now even wider!


I have widened my blog template by over 30%, allowing me to embed larger images and videos. I'm sure you are all as excited about this as I am! Okay, as you were.

Wednesday, September 16, 2009

Pencil Test Depot


I just found this great blog that features only hand-drawn pencil tests from Disney films and elsewhere. Awesome inspiration awaits you! Thanks to Carlos Baena for the scoop.

Monday, September 14, 2009

Body Language

This past weekend I saw the film "In the Heat of the Night", starring Sidney Poitier and Rod Steiger. I had never seen it before and it's a wonderful film on many levels. I was particularly struck by the performances of the lead actors, and how much they convey with body language alone. The dialog is very understated, leaving a lot of room for the characters to communicate their thoughts and emotions physically. Watch this scene on YouTube, particularly from 0:20 through 1:03. Here the sheriff, played by Steiger, is trying to convince visiting detective, Poitier, to stay and help solve a murder. I wont spoil the rest of the movie for you, but suffice to say these characters don't like each other much, which adds a lot of tension to the scene.



Let's start with Rod Steiger's performance. In the first two shots, he's basically just holding a pose. Within that pose he's doing tiny head accents and moving in closer, but the rest is all in the face. I love how he's cocking his head to one side and getting in Poitier's face. This performance is wonderfully simple.


Throughout this film Poitier is the paragon of restraint, both in his words and in his movement. Here he's dead still, except for his eyes, but you can read so many emotions into it. I don't know if you could get away with this level of subtlety on an animated character; I suppose it would depend on how stylized the character is.


Finally, there's the wide shot. Steiger walks away, confident in his argument, and then stops and turns to allow us to focus completely on Poitier with him. Poitier pauses, as if he's still waiting for the train, then you see his resolve crumble, as he grudgingly realizes that he must stay. His stilted, boyish walk and the way he picks up the suitcase are so specific and entertaining to watch. Neither character will admit out-loud that they need each other, and their bodies communicate both resistance and acceptance. So juicy!


Scenes with this much depth, subtext and subtlety are rare in animated films, and I hope to see much more of them in the future. So often the writers feel like they have to have the characters say everything they are feeling; it's wonderful when the director can trust the animators to be actors and let them communicate non-verbally.

Dailies at Pixar


But wait, there's more! Here's a piece I wrote about the collaborative process of animation at Pixar, featured in this month's Animation Mentor Newsletter. Okay, shutting up now.

What is your favorite part...

...of the animation process? Find out my answer to this in my latest post on the Animation Tips & Tricks Blog. I'll give you a hint: it's not waiting for my shot to load. Feel free to mention your favorite part in the comments on the T&T site!

Wednesday, September 09, 2009

Rhythm and Texture

These are a couple of animation terms that get tossed around a lot, and many animators are not completely clear on exactly what they mean (I wasn't completely sure about them myself until well into my animation career). One reason I think they're so hard to pin down is that there's a lot of overlap (not that kind of overlap) between them, and it's hard to talk about one without referencing the other. Kind of like trying to talk about spacing without talking about timing and arcs. But lest I digress, I'm going to talk a bit about rhythm and texture as specifically as I can, and how important they are in your animation. I suppose I should attempt to define these terms before I go much further, so here's how I understand them:

Rhythm - how the actions or "beats" in a shot are spaced out over the length of a scene. You might also call this "tempo". Unlike with music, good animation has an inconsistent rhythm, making it less predictable.

Texture - the variations of timing and poses in your shot. Big and little actions, slow and fast timing, flurries of action and holds. A shot in which all the actions are the same size, have the same timing, and occur in an even rhythm has no texture.

Take a look at this clip from the classic Disney double-feature, "The Adventures of Ichabod and Mr. Toad". Here we see the hero, Ichabod Crane, wooing Katrina and evading fellow suitor, Brom.



There is plenty to be appreciated in this clip, but let's pay attention to the rhythm first. Notice how the first 4 pose changes on Ichabod are all timed about the same and are all spaced evenly in time - you can count out loud between the beats: "1-1000, 2-1000, 3-1000, 4-1000". In animation we generally try to avoid this kind of evenness in the timing; in music, a consistent rhythm is a good thing, but not in animation.* There's a method here, though: the animator is establishing a pattern so that he can break it. He gets the audience used to a certain rhythm so that when he changes it the audience is surprised. When Brom appears suddenly and tries to grab Ichabod the scene shifts into high speed. This contrast of rhythm creates emphasis - we know something important just happened. It's such a fast change that if it weren't staged perfectly, the audience would miss it and wouldn't understand the action. Notice how Brom hits his "grab" pose and holds it, and how Ichabod's hat floats in the air to tell you where his head "was", since there was no anticipation into his drop.

My favorite part of this scene is the next shot, where we cut inside the house and Ichabod is standing completely still, as if nothing just happened. The action of lifting his hat is tiny compared to all the big flourishes and the escape that proceeded the shot, and is isolated to just his arm. It's another big change in the rhythm and phrasing of the scene, and it not only reiterates Ichabod's composure in front of women, but also adds unexpected entertainment value. A few more quick actions (grabbing and presenting the flowers), and the sequence ends with Ichabod melting into a relaxed pose. All these changes in tempo, size of action and timing give the scene its texture.

The above clip is a pretty broad example, but you can achieve the same kind of texture in a smaller, simpler scene. Here's a clip from Monsters, Inc. featuring Sully, who is reacting to an offscreen sound.



Essentially, Sully is doing the same action over and over: he is looking around for the source of the sound. However, the animator has given the shot texture by varying the timing and size of the looks, as well as breaking up their distribution over the course of the shot to give it a more organic, staccato rhythm. Notice also that there is a progression in the looks; they start small, just in the eyes, then move on to progressively bigger and bigger moves involving the head and the torso. There's even a double-take to break up the tempo even more. The final look is the largest, and involves the biggest shape change in the body by incorporating the screen left arm. This gives the final look the most emphasis, because it's the point of the shot; this is when Sully will actually see the source of the sound (Boo playing with his tail).

Planning and blocking and animated scene is a complicated undertaking, and there are many things to keep in mind. It's not enough to obey the 12 animation principles. It's not enough to have original acting ideas and clear posing. You have to figure out the best combination of all these things to create your performance. Memorizing the dictionary and grammar rules does not make you a poet! You must find ways to string your ideas together lyrically to create a clear, cohesive, and of course, entertaining performance. You may come up with 4 great ideas for your shot, but the ideas might not flow together well. As important as your acting ideas are the changes between your ideas. What's more, the shot may only need 2 ideas. Try to be economical with your ideas, and find a sequence that flows together well. Figure out how little you need to do in the shot.

I usually start by just throwing out every idea I can on paper and/or video tape. Next I narrow it down to my favorite ideas that I think are most appropriate to the shot. From these I try to find the ideas that flow together naturally and create a nice progression, making sure that the biggest change occurs at the right time to emphasize the point of the shot. Once I have this phrasing worked out, I start to block my poses and actions into the computer. Now I can start to experiment with timing, playing with the speed of the individual actions and moving my beats around in time to try to break up the rhythm of the shot. The computer is great at helping you figure out your timing without wasting a lot of effort. This is how I find the texture in my animation. Usually after I've done my first blocking pass, I'll end up adding or removing an idea, or changing something from what I had planned to make it work better in the actual 3D scene. But no matter what I always play back the entire scene to make sure it has a pleasing texture. Always check the texture not only across the single shot that you're working on, but across the entire sequence. Remember to look at your work in context!

* What if you're animating to music? If a character is singing or dancing you want to respect the overall rhythm of the music, of course, making sure you regularly accent the beats of the music. But you must also look for places where you can add accents that fall outside the music's tempo. If you stay slavishly locked to the same beat, the animation will quickly become boring to watch. Have some accents fall on down beats, some on upbeats, some between beats. Have some actions happen in double-time, some in half-time. Remember that whenever you stray from the tempo of the music, you create emphasis, so do it wisely! Check out this vintage Flat Eric clip:



Note how he hits the down beat for most of the clip, but occasionally he breaks into a new rhythm, or skips a beat for emphasis (around 00:23). These little changes in the rhythm keep the clip entertaining to watch.

Thanks for reading!

Tuesday, September 08, 2009

Spline editing post

Here's another post I did on the Animation Tips and Tricks blog, this time about spline editing. If you want some more in-depth info on splines, check out my tutorials here. You can see some of my previous T&T posts on the main page, as well as some tips from Shawn Kelly.

Sorry for the cross-post; I'm composing an original post on texture in animation right now, so stay tuned!

Monday, August 24, 2009

Animator Tips & Tricks

I know I haven't been posting much original content here of late, but maybe this will help: I'm this month's guest blogger on the Animation Tips & Tricks blog, brought to you by the good people at AnimationMentor.com. My first post is a response to the question, "What separates the good animator from the bad animator?" Be sure to read the comments too, as I added some additional thoughts there. Enjoy!

Monday, August 03, 2009

Wednesday, July 29, 2009

Toy Story Double Feature trailer

Check out this new trailer for Toy Story 1 and 2, which will be rereleased in theaters in 3D this Fall. Of course the trailer itself is better seen in a theater in 3D, but it's still pretty good on your computer.

Sunday, July 26, 2009

Comic Con!

San Diego Convention Center

I just got back from Comic Con in San Diego. It was great to see some old friends (and my Mom) and dive into the sea of geek. You really can't grasp the size of this event without seeing it first hand. To that end, I've posted a bunch of photos, including some from "Flynn's Arcade", a replica of the arcade in the original Tron, built in a warehouse in downtown SD as part of a promotional gimmick.

Flynn's Arcade

I also got into the Disney 3D panel, hosted by John Lasseter, where they showed clips from upcoming films. We saw the new 3D teaser for the Toy Story 1&2 double feature, the opening sequence of Toy Story 2 in 3D, a Toy Story 3 teaser (featuring Ken), some Beauty and the Beast in 3D, and two sequences from The Princess and the Frog. Then Hayoa Miyazaki showed up and premiered a clip from Ponyo. Lasseter and Miyazaki were given honorary Inkpot awards for there contributions to animation. Patton Oswalt was there to moderate the ensuing panel, which featured John Lasseter, Lee Unkrich, Kirk Wise, Ron Clements, John Musker, and Miyazaki.

Lasseter and Unkrich show preview Toy Story 3

There was an Avatar panel featuring James Cameron that I would have liked to attend, but I didn't want to have to wait in line for hours. I also missed the panel on Walt Stanchfield, which really bummed me out. Luckily, Animation Mentor recorded the event and will be sharing it online for free!

Wednesday, July 08, 2009

CG Overdrive, Singapore photos up on Flickr


Shortly after I returned from Singapore the cooling system on my Mac G5 leaked and fried the power source. I finally got it back on Sunday and I'm slowly catching up on everything, including posting photos from my travel. I haven't added a lot of useful descriptions yet, but hopefully you can still enjoy them. I gave a 5-hour (gasp) lecture on animation research, planning and blocking. It was a fun event, and best of all I got to hang out with lots of other talented artists, including Craig Mullins, Feng Zhu and Alex Alvarez. We had lots of great food and leveraged our jet lag to help us party to the wee hours. I also got to tour the Lucasfilm studios there, and I even met a few Animation Mentor students. I'm already looking forward to my return visit!

Wednesday, July 01, 2009

Nail Art


Here is an amazing compilation of photos of... Nails. Not only are these fun to look at, but they are great examples of how staging, lighting and line of action can tell a story visually. Note how the shapes of the nails can communicate emotion, intent, physical state, and even age. When two or more nails are present in the frame, you can deduce their relationship by the contrast and/or affinity of their poses, their relative sizes, and their spacial placement. Enjoy!