Here's a little article I wrote about how to create consistency of characters in a feature film, and working in different styles of animation. This is something I'm dealing with a lot right now; the humans on Toy Story 3 are designed, and therefore animated, in a very naturalistic way. I couldn't animate a Toy Story human the same way I animate a Ratatouille human, for example. On Ratatouille the characters were a lot more stylized, so we could push their performances further and get pretty broad with them. On TS3, I find I'm relying on video reference a lot more, and having to work harder to get the mechanics and weight just right.
It's always important to listen to your director an supervisors, and pay attention to what other animators are doing with the characters.
Thats definitely must be one of the most difficult things in animation I believe and also making a film look as if it was animated by only 1 animator because the attitudes and how a character reacts to certain situation is really difficult also.
Good luck on Toy Story 3!
I'm sorry, I'm a little bit out of the article you wrote (in spite of the fact that it intersts me!!) But I would like to have your e mail, because I made a short movie, and I would like to have your feedback on it! I'm really sorry to ask it here... it seems to be out of place, but that's the only thing I can do to speak with you!ReplyDelete
"TS3".....luv it...it sounds good:)ReplyDelete
Guys, where do you start .. I want to animate very simple stories.. animal stories.. African storiesReplyDelete
Victor, I am a fun since around 2001 when I first come across the blitz's
3d max or A:M?
Thank you guys...
Gichuru, your question is completely off-topic so try to keep in-topic next time. There are more adequate places to ask that..ReplyDelete
That said: Autodesk Maya. All the way. Quite likely the best, most complete and most popular 3d animation software available.