Monday, April 27, 2009

AWN: Pete Sohn talks about "Partly Cloudy"


Here's an interview on Animation World Network with Pete Sohn, Director of Pixar's latest short film, "Partly Cloudy". This short will be in front of "Up" next month. I had the pleasure to seeing both at the Up wrap party this past weekend, and I can tell you, you're in for two treats! Both films are charming and beautiful. Up will probably make you cry at least twice, so bring Kleenex. You've been warned.

Friday, April 03, 2009

Interview on Planit 3D


Planit 3D has a little interview with yours truly about working on WALL-E and CarsToons.

Friday, March 27, 2009

Adrenaline Lemmings

Check out this cool clip from Crew 972, a studio run by my old friend Alex Orrelle:

Adrenaline Lemmings CGI test from Alex Orrelle on Vimeo.

Wednesday, March 18, 2009

This is cool.


Nothing to do with animation, really. Just a cool image. And better than the movies.

Friday, March 06, 2009

New Up Trailer Up


Pixar Represent!
Be sure to watch the trailer in HD, not the crappy video embedded in the page. I didn't work on Up (but for one measly shot) but it's looking great and I can't wait to see it! Definitely very original. If previous teasers and trailers didn't make you want to see it, I think this one will.

Sunday, February 22, 2009

VES Awards


So Candy scooped me on this, but it's only fair since she ended up stuck at home with the kids. It was a great night for all of us Pixarians, and a real honor to be recognized by the VES. Neat trophy, too! The official category name was "Outstanding Animated Character in an Animated Motion Picture" and I shared the award with Designer Jay Shuster, Modeler/Articulator Austin Lee, and legendary Sound Designer Ben Burtt (Ben couldn't be there since he was accepting a lifetime achievement award at another ceremony). WALL-E also won for Outstanding Visual Effects in an Animated Motion Picture and Outstanding Animation in an Animated Motion Picture. Right after I received the award I came down with a messy stomach virus which kept me in my hotel bathroom for the rest of the night. I just don't have luck with my health at awards ceremonies. Sorry to anyone at the Century Plaza Hotel who had to clean up my mess!

It looks like WALL-E just nabbed the Oscar for Best Animated Feature, too, so it's a good weekend for us. Thanks to all who left nice comments!

Victor Won the VES Character Animation Award Last Night

Posted by the Wife. Just thought you would all like to know. Obviously I couldn't be more proud of him and it's about time! A full list of winners on the Visual Effects Society website in PDF format can be found here.

I am sure he will swoop in and edit this when he returns. And he'll also point out that it was in the Animated Feature category.

Monday, February 16, 2009

WALL-E: Design With A Purpose


There's an interesting, in-depth interview with Ralph Eggleston, Production Designer for WALL-E, on the Animation Art Conservation site. Ralph talks about the process of designing the look of the film, and there are some great examples of preproduction art which you can compare to the final film frames.

Sunday, February 15, 2009

James Brown shows you how to dance

I stumbled upon this on LiveLeak. James has some amazing moves, and it's great to see all the dances whose names I've heard of but never knew what they were. And how about that outfit? This clip is definitely worth downloading and framing through for animation reference. Watch how he bows his knees out to change the shape of his silhouette and create graphic squash and stretch! Hit me!

Friday, February 06, 2009

The Brows Have It


I wanted to do a post about eyebrows after seeing Carlos' post on his blog. If you haven't read it, you might as well do it now, since I'm not covering the same material here. Eyebrows are one of the most important parts of facial animation. Sure, the eyes are the "windows to the soul", but the brows are, like, the window dressing. Okay, that's a crappy stretch of the metaphor. Eyebrows are hugely expressive, though, and can go a long way towards communicating your character's thoughts and emotions. They are capable of bigger shape changes than the eyes alone, and often read better from a distance. Brows also change the shape of the eye; make the shape of your character's upper lids echo the shape of the brows so they feel connected and fleshy.

If your character doesn't have brows (such as the characters in Cars) then you must use the upper lids to mimic the behavior of brows.


One of my favorite actors to look at for brow expressions is George Clooney (and let's face it, he's pretty easy on the eyes all around!). George has dark, prominent brows and his white scleras stand out against his dark skin, making for really clear, graphic expressions. He also has great comic timing, and when he's directed by the Coen Brothers you end up with some really entertaining performances, like this scene from "Intolerable Cruelty" (click picture to play movie):


See how clear his attitudes are and how the brow changes lead his turns. He actually does very few gestures and pose changes; most of the acting is in the brows, eyes and the angle of the head. I also love how the wrinkles in his forehead echo the shapes of his brows and emphasize the accents. Here are some choice frames:


Animation tip: have your brow animation precede any head or body movement. Otherwise the brow action will be lost in the movement and the audience will miss it. This technique also helps to make the character look like he's thinking before he's acting.

Below are some stills from a scene in Ratatouille (animated by Michal Makarewicz), in which the deposed chef Skinner tastes the titular dish. Skinner is largely hidden behind the table and his sunglasses, so his brows end up doing much of the acting. You can clearly see the sequence of his emotions in his brow: angry determination, surprise, ecstasy, and back to anger.


And here are some interesting behavioral facts about brows:
  • As the pitch of the voice raises the brows go up
  • As the pitch of the voice lowers, the brows likewise drop
  • When asking a question where the answer is already known, the brows raise
  • When asking a question where the answer is truly unknown, the brows lower
  • Spontaneous facial expressions (surprise, fear, pain, etc.) tend to be symmetrical, where as expressions we choose to make (curiosity, suspicion, contempt, etc.) can be more asymmetrical.
These are just trends, not rules, but they're a good starting point and they work well. Try them!

I'm not going to break down all the muscles involved in brow animation, but I'd like to give special mention to the Corrugator muscle, which pulls the brows together in the middle and results in a tell-tale furrowing above the nose. This is important for intense expressions:
  • Anger
  • Fear
  • Sadness
  • Concentration
  • Stress
  • Disgust
  • Deep thought

Note that you can't raise your brows and furrow them at the same time. You can raise the inner brows and furrow them, which gives a sad expression, and usually results in a twisted fleshy mass as the muscles pull the skin in different directions. It's a good idea to study facial anatomy to help you understand how the muscles of the face work. You don't have to memorize all the muscles' names (I haven't) but it will help you understand how to make more natural expressions and movements. It's also a good idea to study behavioral science to give you some insight into when, how and why humans make the faces they do. Here is some recommended reading on these topics:

The Artist's Complete Guide to Facial Expression
by Gary Faigin
Unmasking the Face by Paul Eckman and Wallace Friesen
Manwatching by Desmond Morris

I hope you have enjoyed browsing this article.

Thursday, February 05, 2009

VES Nominations Sneak Peak in LA


On Saturday, February 7, the VES and the UCLA Film and TV Archives are jointly sponsoring a Sneak Peek event at the Billy Wilder Theatre in the Armand Hammer Museum in Westwood. Several groups of nominees will have the opportunity to present their nominated submissions and answer questions.
I'll be there with the Pixar team talking about our WALL-E work, so feel free to come heckle us if you're in the LA area. It's free! More info here.

Wednesday, February 04, 2009

D'oh!

Okay, so obviously I didn't win the Annie. But at least I lost to James Baxter, who is one of the greatest animators working today. It was a rough weekend all around - I was sick during the awards ceremony and I couldn't party with my Pixar pals afterward because we were taking the kids to Disneyland the next morning. Ah well, I'm still looking forward to the VES awards! In the meantime, AnimationMentor student Adam Juhasz was kind enough to award me this:


I'd like to thank Adam, Pixar, Andrew Stanton, my wife Candy, my daughters, all those who read my blog, and of course, my thumbs!

Tuesday, January 27, 2009

WALL-E Thumbnails


While I'm in disclosure mode I thought I'd take a chance and post these planning sketches that I did for WALL-E. Included are a few that I did for the Superbowl commercial vignette. I hope they don't ask me to take them down again...
Enjoy!

Thursday, January 22, 2009

My WALL-E Reel


In a week I'll be flying to LA for the Annie Awards, so I thought I'd post my WALL-E reel so you can see what I've been nominated for. It's a whopper: 7 minutes of footage - the most I've ever done on a single film. The Quicktime clocks in at 40 megs, and hopefully it won't blow out my bandwidth! I guess I could have compressed it smaller, but it's hard enough to see all the detail at this size. In a previous post I did a write-up of the shots I worked on, which contains some anecdotal information, if you're interested.

WARNING - Contains Spoilers! Please don't watch this if you haven't already seen the film. And there's really no excuse for you if you haven't.

Enjoy!

Monday, January 19, 2009

Update

Probably not the content you were hoping to see here (I'm working on it, I swear!) but here are some noteables:


Cars Toons are now showing on Disney's web site. If you've had trouble finding them on TV (they don't make it easy) then this is probably the best quality way to see them until they're out on DVD or whatever. I haven't been able to get this page to work in Firefox, but it works fine in Safari and, I assume, Explorer. Your mileage may vary. Did you see what I did there? Mileage... Cars... Ahem.


In other news, the Annie Awards are at the end of this month, but in the meantime I've received another nomination for my work on WALL-E! This time it's a Visual Effects Society nomination for "Outstanding Animated Character in an Animated Motion Picture". The team chosen to represent the character of WALL-E includes Sound Designer Ben Burtt, Modeler Austin Lee, Designer Jay Shuster, and myself for animation. We're up against Bolt, Rhino, and Po. The competition is strong, but I think we've got a pretty good shot at this one. You can see a full list of the nominations here.

Thursday, January 01, 2009

Happy New Year!

Welcome to 2009, everyone! Here's to hoping the new year will be better than the last. I'll be starting teaching again at AnimationMentor.com next week, as well as returning to Pixar where I'll be helping out the Tools department and animating on Toy Story 3; this should be a nice change of pace from directing. I've got some ideas for new tutorials & notes which I hope to be able to post here soon. I'll also be posting a reel of my work on WALL-E, now that the film has finally been released worldwide (Japan was the last holdout). Thanks for reading!

Saturday, December 20, 2008

Lost and Found


Studio AKA has posted some images and a clip on their site for their upcoming film Lost and Found. It's based on a children's book by Oliver Jeffers which I was previously unfamiliar with. The images look beautiful; I really like the simple style of the characters and the painterly quality of the rendering. Here's a link to the clip, and a post on Cartoon Brew. I guess I'll have to pick up this book for Christmas (for my daughters, of course!).

Tuesday, December 09, 2008

Tokyo Mater!


I can finally talk about the 4th (and most ambitious) Cars Toon: Tokyo Mater! Just like the previous 3 Cars Toons (which are now in rotation on all the Disney Channels, including HD), these are Directed by John Lasseter and Co-Directed by Rob Gibbs and myself. The difference is that Tokyo Mater is a 6 minute theatrical short that will be playing in front of Bolt starting this Friday, December 12th. And it's in 3D! And we made it only 5 months, but it looks amazing! And it's got drift-racing! And it was crazy hard to do! And it has an awesome techno soundtrack by BT! And BT played at our wrap party! And - zzzzzzzzzzzzzzzzzzzzzz.....

Anyway, I'm on hard-earned vacation now, and I look forward to seeing Tokyo Mater with a real audience this Friday. I hope to see you there, too! In the meantime, check out this article on ComingSoon.net, and here's a nice review on AintItCoolNews.

Thursday, December 04, 2008

More Gobelins goodness


Once again the students at Gobelins in France are tearing it up! Here is the latest batch of short films, all of which are unique in style and storytelling. Great designs, great animation, and all totally original. My favorites are "For Sock's Sake" and "Pluggin'". I wish these guys would make feature films!

Monday, December 01, 2008

I've been nominated for an Annie Award!


Well I be darned, I'm up for an Annie Award for Character Animation in a Feature Production! This is a pretty big deal considering all the other great work that was done on WALL-E by my coworkers, and considering the amazing animators I'm up against from Dreamworks and BlueSky. Here's the full list of nominees:

Character Animation in a Feature Production

  • James Baxter “Kung Fu Panda” – DreamWorks Animation
  • Jeff Gabor “Dr. Seuss’ Horton Hears A Who” – Blue Sky Studios
  • Philippe Le Brun “Kung Fu Panda” – DreamWorks Animation
  • Victor Navone “Wall•E” – Pixar Animation Studios
  • Dan Wagner “Kung Fu Panda” – DreamWorks Animation
You can see all the other categories and nominees here. Win or lose, it's a real honor to be nominated blah blah blah I hope I win! We'll have to wait until January 30th to find out. Until then, sing along: "Tomorrow! Tomorrow! I love ya, tomorrow..."

Friday, November 28, 2008

Updated Caricatures Gallery

I've added a few new drawings to my Caricatures gallery, including this one of Carlos Baena:


These are mostly pics of other Pixar animators, so you might not recognize any of them.

Friday, November 21, 2008

Robot Chicken: Star Wars Episode 2


These are simply too genius not to post. Some nice animation in them, too! Make sure you're not drinking any hot liquids while watching them...

Thursday, November 20, 2008

Interview with me on Animated Views


Here's an interview I gave about WALL-E and Cars Toons, in case you care. And if that's not enough for you, the same site has an interview with Angus MacLane, Directing Animator on WALL-E and Director of the original short, "BURN-E", which is featured on the WALL-E DVD.

Wednesday, November 19, 2008

Coraline


Here are some sneak peeks at the upcoming stop-motion feature, Coraline. It's directed by Henry Selick ("Nightmare Before Christmas") and these documentary vignettes are beautiful to watch. I hope the movie is as good! Type in these passwords to access 6 different clips:

stopmotion
buttoneyes
moustachio
puppetlove
armpithair
sweaterxxs

Update: Here's the trailer!

Thursday, November 13, 2008

Happy 10th Birthday, Blit!


I'm not sure of the exact date, but I'm pretty sure that I finished my first animation test of Blit Wizbok (who would late go on to appear in Alien Song) in November of 1998. I don't give Blit a lot of thought any more, but I have him to thank for getting me in the door at Pixar. Blit was modeled and animation in Animation: Master, which I loved using, but I haven't had a chance to touch it (or Blit) in years.

So I've been doing character animation for about 10 years now; looking back at this first clip, I'm happy to say I've learned a few things in that time!

Friday, November 07, 2008

"Up" trailer online

Update: See the HD version here!

Here's a trailer for the next Pixar feature. So far I'm not working on it... Yet...
Enjoy!

Tuesday, November 04, 2008

Monday, October 27, 2008

More on CarsToons


Looks like there might be some confusion about the broadcast times for these. Check your local listings to see when Haunted Mansion, Phantom of the Megaplex and Scream Team air on Toon Disney, because the CarsToons air right after those, respectively. Also, here's an article with some images and a clip from the 'Toons.

Saturday, October 25, 2008

CarsToons!


Want to see what I've been up to for the past 9 months? It means you'll have to watch the Toon Disney channel (but you do that anyway, right?). Our series of "CarsToons", Directed by John Lasseter, Co-Directed by Robb Gibbs and myself, will be premiering over three nights, then will be in heavy rotation on the various Disney Channels as well as ABC Family.

Even if you're not a fan of the Pixar film "Cars" I think you'll enjoy these. They're very short and very silly, and they all feature Mater the tow truck reminiscing about the wild adventures he supposedly had. These are played strictly for laughs, and they owe a lot to Chuck Jones and his wonderful Warner Brothers shorts. For me (and my team as well, I hope!) these were a lot of fun to work on, and a huge learning experience. Rob & I got to work under the close tutelage of John Lasseter, and we were also free to add in our own ideas and really run the production from start to finish. I really enjoyed stretching out and working with all the other departments that I normally don't interact with as an animator. I found that my years of experience working on pre-rendered adventure games back in the 90's really came in handy, allowing me to communicate with the modelers, shaders, lighters, etc. Thanks, Presto Studios! I am also fully aware of how lucky I am to have been chosen by John Lasseter for this role, and what's more, to have had a chance to work with him on a weekly basis. I think our production has gotten more "John Time" than any other this year. He's been extremely supportive and helpful to us in getting these made and making them the best they can be.

The schedules were intense (we cranked out three complete short films in less than a year) but we were lucky to have extremely talented people working in all departments to help us realize these shorts with feature-quality production values. I only had time to animate a few small shots myself, as I was spending most of the time in editorial and various reviews and meetings.

Edit: I forgot to mention that we screened all three at Pixar about a week ago and they looked fantastic on the big screen. The company seemed to really enjoy them, too. It's a shame that everyone else wont be seeing them in a theater. I only hope these shorts get broadcast in HD at some point, and that everyone gets really big HDTV's and 5.1 sound systems for Christmas! They look and sound that good.

Unfortunately these "interstitials" are so short (about 3 minutes each) that they don't have their own program listings, so you can't easily Tivo them. They also run without credits, which is kind of a bummer for all of us who worked so hard on them. Here's the schedule info:

*TOON DISNEY* (all times ET/PT, meaning they air at the same time on both coasts).

*Monday, October 27* (6:56 p.m.) following /Haunted Mansion/

"Rescue Squad Mater" -- Mater is a fire truck that rescues Lightning McQueen from a burning building. When McQueen is rushed to the hospital, he discovers that Mater is a doctor, too.

*Tuesday, October 28* (6:57 p.m.) following /Phantom of the Megaplex/

"Mater the Greater" -- Mater is a famous daredevil who does all kinds of stunts. Lightning McQueen becomes an unwilling participant in Mater's greatest stunt ever.

*Wednesday, October 29* (6:57 p.m.) following /Scream Team/

"El Materdor" -- Mater is a famous bulldozer fighter in Spain. He's so good, he's able to fend off multiple bulldozers at once. Lightning McQueen joins Mater in this Tall Tale just as things are at their worst.


*DISNEY CHANNEL*

All three Toons begin airing on the Disney Channel on November 1st. Each Toon will run daily, totaling more than 20 times per week.


*ABC FAMILY*

Premieres on December 23rd in conjunction with "Polar Express".

Monday, October 20, 2008

The Chestnut Tree



I saw this short on Hyun-min Lee's CalArts student reel a few years ago when she was applying for an internship at Pixar. It's really beautifully done, and has a nice feminine style too it. You can read more about her and the film here.

Thursday, September 25, 2008

What I've been up to

Here's a press release on Yahoo about the CarsToon project that I've been working on for the past 6 months or so. I've been up at Skywalker Ranch this week working on the scoring and sound-mixing, which is a whole other adventure in itself, in addition to trying to complete a bonus fourth CarsToon (more on that some other time). It's been a huge learning experience for me, and I look forward to talking about it more here after the shorts premiere in October.

Friday, September 12, 2008

New Old Thumbnails and Radical Clip

I finally got around to posting some more images to my Animation Thumbnails gallery. Nothing from WALL-E yet, I'm sorry to say; I think I'll have to wait until after the DVD comes out to get clearance for that. The new images are drawings I did back on Cars, and looking back I was kind of surprised that I did so many. I remember a lot of the animation on that film was about timing and texture (like with the Muppets), and less about posing. Then again, those characters were basically abstract faces on wheels, so we had to design the face poses very clearly. Kind of a fun challenge, and something that I'm dealing with again on my current project (which I look forward to posting more about next month).


And on a completely unrelated note, here's an amazing video (follow the link to the higher res "HD" video):

Adam Kimmel presents: Claremont HD from adam kimmel on Vimeo.

It's totally awesome in its own right, but I'm sure there are lessons for the animator in there as well. Watch how the skaters can steer the boards with subtle shifts in their center of gravity, and how the different poses help them accelerate and decelerate. Or just sit back and geek out on how crazy these guys are!

Tuesday, August 19, 2008

Animation Mentor 2008 Student Showcase

Speaking of great student work, check out the latest from Animation Mentor grads:

Oktapodi

Here's another great short film from the French animation school, Gobelins. This one got a lot of attention at SIGGRAPH, though it's been floating around for a while. Great animation, and the rigging on the Octopi is pretty impressive. This clip might not be on YouTube for long, so enjoy it while you can!



You can find the home page and a neat mini-documentary here.

Tuesday, August 12, 2008

Save Totoro Forest!

A few of the artists at Pixar have started a fund-raising effort to help the Totoro Forest Foundation, a national trust set up by director Hayao Miyazaki to preserve Sayama Forest, which was his inspiration for the film My Neighbor Totoro. Many renowned artists from Pixar and elsewhere have contributed original art to be auctioned for this cause. You can learn more about the auction (which will take place at Pixar in September) and the cause here. Be sure to check out the gallery to see all of the amazing Totoro-inspired artwork.

If you can't participate in the auction, there will be a book of the art for sale, and there are other ways you can contribute as well. Do it for the kids!

Sunday, July 27, 2008

Posing

Once in a while a student will ask me this question: "Which of the 12 principles of animation is the most important?" That's one of those questions that's impossible to answer, like "which organ of the body is most important?" You need all of them to live, Silly! But invariably I will try to answer the question, and I start to wonder out loud which principles may be more vital than others. For me it usually comes down to: Posing.

...Or maybe Timing.

Which one? I think that depends on what you're animating - they type of character, the situation, and the style. For this article I'm just going to focus on posing, and hopefully I can talk about timing more in the future.

Okay, I know that "posing" is not one of The 12 Principles of Animation as handed down on stone tablets by St. Frankenollie, but it's really darn important. It's actually kind of an uber-principle, as it combines elements of other principles within it, such as staging, appeal, exaggeration, and solid drawing. Again, it's a foolish pursuit to try to pick the most important animation principle, and you might rightly offer this counterpoint: posing without timing is just a comic book. Touché! But consider this: still images can suggest motion. And a good animator could animate an entire acting scene within a single clear pose. Live actors hold poses all the time. A good pose can communicate your character's physiology, personality, emotion and intent, even when the scene is paused. Animation is storytelling, and a good pose can tell a story.

The thing that really got me wanting to talk about posing is this photo:


I saw this at an art auction (onboard the Disney Magic, of all places) and it damn near knocked the wind out of me. I had to stop and stare at it for a while to figure out if it was real. I had seen lots of photos of Muhammad Ali, but never this one. Incidentally, I've never been a fan of boxing, nor had I considered it much of a sport until I saw this documentary about Ali. Simply amazing. You must see it.

Anyway, back to the topic. This photo is rad for so many reasons, and it's one of those images that gets me excited about animation all over again. The lines of action are so clear, so extreme in this photo, that it almost feels staged or manipulated. You can feel Ali's lean back onto his right leg, and your brain wants to see the invisible arc of that left hook coming around. Look at the way the other boxer's body leans into Ali with a simple curve, while Ali's main line of action is a strong, straight line. The convergence of these two lines at the boxers' feet creates visual tension, and Ali's supporting right leg makes his silhouette huge and grounded. Check out this article from Carlos Baena for more about lines.

I was so excited about this photo that I had to Google some more. I found this:

Boom! Another stunning image. There's a slightly more famous version of this photo in which Ali has his right arm at his side, but I like this one better. This image tells a clear story. The composition is so strong, it feels like it could have been a Michelangelo painting. Granted, I'm talking about posing, not staging, but the two are very intertwined, as I mentioned above. Check out all these triangles:


That's some amazing graphical composition! I love how all the triangles are pointed up like pyramids, except for the right arm, which points down at Liston as if to say, "don't even think about getting up!" You can't help but be impressed by Ali's dominance of Sonny Liston, and the posing and composition are reinforcing that story in every way.

Okay, one more Ali picture, just 'cause he's the man:


To me, this one is all about rhythm. Visual rhythm, that is. The way that line of action snakes up from his left foot all the way up to his head, the way the right leg echoes and supports that line, and the way the two arms complement the line, drawing your eye to their sharp angles, without ruining the flow of the pose. You can feel the twist of his hips, the lunge forward, the looseness of the wrists. There is a sense of lead and follow, of weight and momentum. You can imagine what came before, and what will come after. Your brain wants to see the action - it's begging for another pose, or at least a breakdown!

Posing is an art form in itself. After all, still poses have been around a LOT longer than animation. For that reason, we have a wealth of imagery and knowledge to draw upon. Look at Michelangelo, Caravaggio, Goya... Hell, look at Rockwell!


Say what you will about Rockwell's subject matter, but he was a master draftsman and storyteller. You can tell so much about every character in this picture just by the body language. In this case, the way the poses relate to each other is just as important as the poses themselves. As I mentioned, posing is an art from in itself, and has it's own set of principles. Say what?! That's right, if the 12 animation principles weren't enough, here are 28 from master animator and artist, the late Walt Stanchfield:

pose and mood
planes
straights and curves
shape and form
solidity
primary and secondary
anatomy
arcs
action
model or character
squash and stretch
staging and composition
weight
beat and rhythm
anticipation
line and silhouette
depth and volume
caricature
action and reaction
overlap and follow-through
details
perspective
timing
texture
direction
working from extreme
simplification
tension to extreme
positive & negative shapes

Notice that there are a some overlaps with the list of 12. Yes, you can indicate "anticipation" in a still drawing! A few of these are specific to drawing and don't concern the CG animator as much. I'm not going to go into all of these principles here, and I don't purport to have one one-hundredth the talent and experience of Stanchfield, but I think I know what he's talking about, at least. Walt's copious notes on the subject of figure drawing used to be posted over at Animation Meat, but apparently they've been taken down pending their publication of a book. That will definitely be a must-have title! At Pixar we are lucky (I could just end the sentence right here) to have animator and artist Tom Gately, who was a student of Stanchfield, and now instructs his own weekly figure drawing class. While I haven't been exactly regular in attendance (sorry, Tom), I have found that practicing my figure drawing with an emphasis on these principles has improved my drawing and my animation. Not all CG animators draw, but for a lot of us drawing thumbnails is an important part of planning. Knowing how to improve those initial sketches will help clarify your ideas before you get on to the computer. Personally I find that I push my drawings much further than I would be likely to push a CG character, so it's good to start with an extreme drawing rather than the limitations of a computer model.

In closing here's an image that Disney animator Sergio Pablos handed out during a visit to Pixar a few years back, which shows many of the above principles applied. Notice the similarities to the third Muhammad Ali pic, above. I hope Sergio doesn't mind me posting this... Thanks, Sergio!


That's all I've got to say for now. There went my Sunday night. Thanks for reading this far!

P.S. A good supplement to this article is Travis Hathaway's "my not necessarily the principles" post on Spline Doctors

Nice AWN article on WALL-E

There's a good article on Animation World Network about the making of WALL-E, with a specific slant towards the cinematography and the acting approach (the latter featuring Angus Maclane again).

Alright, I know that posting a series of links to WALL-E articles does not make for an interesting blog. I have some ideas for some original posts, but I'm really slammed with work lately and don't have much brain juice left to spread on this site. I'll try to make some useful posts about posing and timing in the next few weeks. It may just be musings or rants, but it'll be something.

In the meantime, head on over to Spline Doctors - they've always got something good!

Thursday, July 17, 2008

Interview with Angus MacLane


Here's an interview with Angus MacLane, who was Directing Animator on WALL-E (not Supervising Animator, as the article erroneously credits). Enjoy!

Sunday, July 06, 2008

WALL-E breakdown


WALL-E's been out for over a week, so hopefully you've had a chance to see it. It was a really fun show to work on for me. Because there was so little dialog, the animators had a lot of leeway for adding acting beats and ideas to help further develop the characters visually. Very often I would end up adding time to my shots (sometimes even doubling the length) and really indulging a moment. Here is a breakdown of most of the work I did on it:

-------------SPOILERS AHEAD!---------------

"Day at work" - I did the shots of Wally opening the twinkie and the roach jumping in. Then Wally boxes up, parks in his shelf and rocks himself to sleep. The rocking thing was something I had done in a test animation and Andrew liked it so he had me add it to this scene. I also did the next scene where Wally wakes up, batteries low, and tries to put on his treads. At the time we had a newborn baby, and I wasn't getting enough sleep, so I was involuntarily doing lots of research for the scene.

"Eve arrives" - I did the stuff of Wally coming home, then seeing the red laser dot and starting to chase it down the freeway offramp.

"Courtship" - The scene of Wally watching Eve scanning from atop a reactor, then boxing up as she zooms by and shuts down.

"The plant" - The loooong scene where Eve tries to shoot the Big Mouth Billy Bass, then Wally starts handing her objects to play with: eggbeater, bubblewrap, lightbuld, Rubik's cube, etc. Then she pulls the tape out of the VHS tape and he freaks out. He rewinds the tape and puts it in the machine. It plays back and he presents the video to Eve. She scans it.


"Eve vigil" - Wally and Eve, sitting on the bench. He pries her arm open to hold her hand, it clamps down on his hand, he tries to free himself and falls off the bench. This is a scene that I added a lot of time to, and Andrew let me "go for it".


"Spacewalk" - I did the initial stuff of Wally flying around with the fire extinguisher. He and Eve whiz past each other, then he slowly works his way back to her and sprays her with it. She says to get going, and he instead uses the extinguisher to spin himself around and fly away. The sequence was changed after I finished my shots, so some were omitted and others were reworked a bit.

"Garbage airlock" - I did the shot of Eve staring at the plant for a while, then tossing it and offering her hand to Wally: "Directive".

"Showdown" - My only human scene on this film. I did the stuff of the Captain hotwiring the video system and taunting Auto: "Look what I got, Auto! That's right, the plant! Oh, you want it? Come and get it, Blinky!" Then he yanks the cables out. The cable rig was really hard to work with, so I animated the Captain first pantomiming the action, did some 2D animation of the cables on top of the 3D, then match-moved the 3D cables to the 2D motion on 1's. It was hard.

"Back on earth" - I did the stuff of Wally rebooting after he has just been repaired. Eve tries to jog his memory, but he doesn't recognize him. He cubes some of his souvenirs, then exits, squashing the roach. Eve watches him from the doorway of the trailer, devastated.

-------------END SPOILERS---------------

That's all I can remember off the top of my head. This is definitely the most work I've done on any film so far. Including the Superbowl commercial, I think I did about 7 minutes of footage. I was involved very early in animation (I was on for 2 years, total) and this list doesn't include the test shots I did. When the DVD comes out around Christmas I'll post a reel. Thanks for reading!

Cruise News


I got back from my vacation last Tuesday, and am finally caught up on (most of) my email and stuff. On board the Disney Magic I got to present WALL-E at a midnight showing, and I did two presentations: one about Pixar Animation in general, and one about the Making of WALL-E.

I would estimate that about 80-100 people showed up for the first talk, and overall it went very well. I had expected that it would be open to general audiences, and had therefore included some sillier, kid-friendly material, but it turned out that these events were limited to adults. Nevertheless the audience was receptive to the silly stuff as well and the more sophisticated stuff. This was a Disney cruise, after all! My prepared material for the first talk lasted for exactly 45 minutes, as planned, and then I opened it up for Q&A. They had plenty of questions, and I was prepared to run longer than 15 minutes. At noon on the dot, my microphone cut out and the captain came on the PA to start making some announcements in a droning voice. It was annoying, but funny, and after about 5 minutes I got my mic back and could finish the last few questions.

My second presentation was at 1pm the next day. I expected everything would go smoothly, since we had worked out the tech setup the day before. Of course, that was not to be the case. Around 12:15 as we were setting up my computer crashed, and my Keynote presentation file got corrupted. I could no longer launch my presentation! I tried for about 20 minutes to resurrect the data, but with no success. Luckily I had burned a backup copy to DVD before we left home, so I ran back to our room to grab it. In the time remaining before the presentation started I was able to update the backup with most of the changes I had made over the past week. Always back up your data, kids! From there the presentation went off without a hitch. I think I had more people in the audience this time, and there were many repeat visitors from the previous talk.

I was also happy to see that people didn't seem upset by the portrayal of the human cruise-liner passengers in the film. I'm sure you can appreciate the irony of this venue. Everyone seemed to have enjoyed WALL-E, so it was a friendly and fun experience.

Wednesday, July 02, 2008

I'm Back

I finally got back home yesterday. I'll post some details about my "press junket" as well as my work on WALL-E very soon, but in the meantime, here is a cool interview with director Andrew Stanton.