I wanted to do a post about eyebrows after seeing Carlos' post on his blog. If you haven't read it, you might as well do it now, since I'm not covering the same material here. Eyebrows are one of the most important parts of facial animation. Sure, the eyes are the "windows to the soul", but the brows are, like, the window dressing. Okay, that's a crappy stretch of the metaphor. Eyebrows are hugely expressive, though, and can go a long way towards communicating your character's thoughts and emotions. They are capable of bigger shape changes than the eyes alone, and often read better from a distance. Brows also change the shape of the eye; make the shape of your character's upper lids echo the shape of the brows so they feel connected and fleshy.
If your character doesn't have brows (such as the characters in Cars) then you must use the upper lids to mimic the behavior of brows.
One of my favorite actors to look at for brow expressions is George Clooney (and let's face it, he's pretty easy on the eyes all around!). George has dark, prominent brows and his white scleras stand out against his dark skin, making for really clear, graphic expressions. He also has great comic timing, and when he's directed by the Coen Brothers you end up with some really entertaining performances, like this scene from "Intolerable Cruelty" (click picture to play movie):
See how clear his attitudes are and how the brow changes lead his turns. He actually does very few gestures and pose changes; most of the acting is in the brows, eyes and the angle of the head. I also love how the wrinkles in his forehead echo the shapes of his brows and emphasize the accents. Here are some choice frames:
Animation tip: have your brow animation precede any head or body movement. Otherwise the brow action will be lost in the movement and the audience will miss it. This technique also helps to make the character look like he's thinking before he's acting.
Below are some stills from a scene in Ratatouille (animated by Michal Makarewicz), in which the deposed chef Skinner tastes the titular dish. Skinner is largely hidden behind the table and his sunglasses, so his brows end up doing much of the acting. You can clearly see the sequence of his emotions in his brow: angry determination, surprise, ecstasy, and back to anger.
And here are some interesting behavioral facts about brows:
- As the pitch of the voice raises the brows go up
- As the pitch of the voice lowers, the brows likewise drop
- When asking a question where the answer is already known, the brows raise
- When asking a question where the answer is truly unknown, the brows lower
- Spontaneous facial expressions (surprise, fear, pain, etc.) tend to be symmetrical, where as expressions we choose to make (curiosity, suspicion, contempt, etc.) can be more asymmetrical.
I'm not going to break down all the muscles involved in brow animation, but I'd like to give special mention to the Corrugator muscle, which pulls the brows together in the middle and results in a tell-tale furrowing above the nose. This is important for intense expressions:
- Deep thought
Note that you can't raise your brows and furrow them at the same time. You can raise the inner brows and furrow them, which gives a sad expression, and usually results in a twisted fleshy mass as the muscles pull the skin in different directions. It's a good idea to study facial anatomy to help you understand how the muscles of the face work. You don't have to memorize all the muscles' names (I haven't) but it will help you understand how to make more natural expressions and movements. It's also a good idea to study behavioral science to give you some insight into when, how and why humans make the faces they do. Here is some recommended reading on these topics:
The Artist's Complete Guide to Facial Expression by Gary Faigin
Unmasking the Face by Paul Eckman and Wallace Friesen
Manwatching by Desmond Morris
I hope you have enjoyed browsing this article.
VERY informative stuff, thanks for sharing this! I love seeing this kind of thing. Seeing your examples really help too!ReplyDelete
Most informative! The material discussed -- including that of the details covered in Mr. Baena's blog and in the books you mentioned -- is beneficial to both the professional and amateur artist alike. Thank you very much for sharing this with us!ReplyDelete
Thanks for the post, Victor. Great stuff!ReplyDelete
The most interesting part of the Clooney clip for me is about 3/4 through the scene when he leans forward and says "Nothing?" He's barely moving, his eyes are wide open, and his brows don't move up on the accent at all. When he breaks his gaze and finally looks down, there are some eye darts and a minor brow squeeze.
He moves his brows up and down a bunch for the first part of the scene, when the banter is humorous. Once it turns serious he moves less and his performance becomes more intense.
I just really like that restraint. If I had to animate that shot, I would be tempted to push the brows up with the voice on "Nothing?"... I find it difficult to strike a balance between doing enough and not doing too much.
this is very useful doc, thanks victor!ReplyDelete
I LOVE this kind of posts.... Thanx Victor! :)ReplyDelete
Great post Victor. I'll make sure to add a link of this post on my site as well as it's very useful stuff. I really think this ties greatly on facial expressions. At one point all parts within the face should work together, and eyebrows are no exception.ReplyDelete
Additionally,in case it helps, while it starts to touch on advanced stuff, I wrote this small post a while back, that I'm planning on elaborate more on in case it's of help to people.
Oh wow! Thanks Victor and Carlos! :)ReplyDelete
Thanks for the informative post, really like the montage of clooney expressions...ReplyDelete
Wow, thanks Victor! This is incredibly informative and helpful. I'm working on a new shot and I plan to try this stuff out for sure!ReplyDelete
I could not resist to post this reference :)ReplyDelete
Great info about brows!ReplyDelete
I'm in the preproduction of my senior thesis and my main character is a grim reaper - without a lower mandible or eyeballs, so the majority of animation has to come from his brows and your post really helped! thanks.
thank you so much Victor, great reading, bookmarking riiigght now.ReplyDelete
Thanks a lot for this post victor really nice and strong idea, to help us.ReplyDelete
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